New Game PC, PS3 and Xbox360 - Fursan al-Aqsa - Knights of al-Aqsa Mosque

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90 comments, last by udkultimate 2 years, 7 months ago

Hello guys!

New update here.

I made a new feature for my game. You can change the Camera from 1st Person to 3rd Person at any moment, just by clicking on "Q" (Select on Consoles). I hope you all enjoy!

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/fursan-al-aqsa-fps-tps-camera-toggle

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/fursan-al-aqsa-fps-mod

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​ Hey guys!

Here follows the Showcase of the new map for my game, Fursan al-Aqsa Training Camp, for players training the basic commands of the game and prepare for the great battles that will be faced in this Journey for Revenge and Liberation of al-Aqsa Mosque!

Allah Akbar!

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​ Fursan al-Aqsa Announcement Trailer - All the Power to the People of Palestine

Watch the video:

http://tiny.cc/om0zsz

Soundtrack by Rodrigo KTarse (https://www.youtube.com/user/rodrigo17290) the Great Insurgent Rapper of Brazil's Guetos!

Updated Demo

Download PC Version:

http://tiny.cc/ym0zsz

Download PS3 Version:

http://tiny.cc/zm0zsz

Download Xbox360 Version:

http://tiny.cc/1n0zsz

This Updated Demo of Fursan al-Aqsa - Knights of al-Aqsa Mosque will allow players to have a taste of the Campaign Mode, which has a gameplay very similar to (and inspired by) the Classic Shooter Goldeneye 007, with many mission objectives to complete on each "mission", such as destroying security cameras, sabotaging some Israeli equipment, finding documents that reveal more details about the game’s plot, planting bombs, invading Israeli bases, finding and murdering a specific enemy, rescuing Palestinian civilians, hijacking vehicles, taking down planes.

Adding to this, there is a Multiplayer Map, Battle of Negev Desert, so you all can revive the Golden Days of Split Screen Multiplayer Games.

On consoles (PS3 and Xbox360), the multiplayer mode works outside the box, as for PC, you need to have 2 Xbox360 Gamepads for PC. However, it works aswell with ANY PC Gamepad through the Xbox360 Controller Emulator, which is already included with PC Version.

After you install the PC Version, just go to C:\Users\YOURNAME\Documents\My Games\Fursan al-Aqsa Press Beta\Support\Xbox360ControllerEmulator.zip

All the intructions are there.

The full version of this game will be released in January 2021, Insha Allah (God's Willing)

I hope you all enjoy this updated demo, as there is too much love, dedication and many sleepless nights spent on this project.

Assalamu Alaykum, may the Peace be upon You!

Nidal Nijm.

Note: There is a small bug in the game (which does not interfere with gameplay), it is a bug in the version of Unreal Engine 3 that I am using. Sometimes, when the player leans against some walls and tries to shoot, the projectile of the weapon is not launched. To solve this, just tap in any direction (W, A, S, D) and shoot again. This is because the starting point of the projectile launch in Unreal Engine 3 is calculated in relation to the position of the player's camera, and sometimes the camera is "pressed" on some walls when the player is too close, losing the starting point of calculation for launching the projectile.​

​ This is another toy for my collection

This is the IWI TAR-21 Submachine Gun with all it's glory and gore!

#FursanAqsaGame #indiegame #indiedev #UE3 #UE4 #UnrealEngine #gamedesign #3dAnimation #3dmodeling #3dsmax #maya #ModernWarfare #CallOfDuty #CallOfJihad #FreePalestine

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​ Hello friends! Some great news here!

Please, vote for Fursan al-Aqsa:

https://www.indiedb.com/games/fursan...al-aqsa-mosque

Today began the IndieDB Best Indie Game of 2020 Competition. Last year my game was selected among the top 100 Indie Games of 2019. Now I need your help to make my game be among the Top 10 of 2020, and below I explain why.

A great Indie Games Publisher showed too much interest on my game, and I am now working on an updated and revamped build of my game to send them, and If they approve, and everything goes well, be sure my game will be a worlwide success, Insha Allah (God's Willing)!

I am sure that whenever any publisher sees that players are loving my game, that players selected my game as one of the best from 2020, this will encourage ANY publisher to get my game, and releasing my game through a Publisher will mean it will reach a MUCH BIGGER audience (than releasing myself), and this means you will be able to play game on PS4, Xbox One and maybe even on PS5 and Xbox Series X! So EVERYONE wins.

Another imporant news, is that my father (the greatest inspiration for my game), decided to help me in this project (after he has seen the HUGE sucess my game is making arround the web. He is helping by providing important informations about Palestinian Guerrilla and the Israel x Palestine Conflict in general, Classic Palestinian Nasheeds (musics), helping me with Arabic Localization, he made some slight changes on the game narrative (to make it more realistic and historical accurate), as he lived this conflict (he fought for the freedom of Palestine). Now the game has a more Palestinian Revolution Feeling, more Nationalist and less Religious, and the game on its actual state is much more polished, balanced and better to play than the 2 previous demos I released.

I learned from my father to don't wait things come to me, I must make things happen. So I submitted my game to as many indie games festivals I could, and one of these festivals invited me to a business meeting with some publishers, and this publisher was there.

They told me my game is exactly the kind of game they are looking for, a lot of bullets, blood and explosions

​. They asked me to send them a pitching document with all informations about my game, also they sent me many forms to fill (like my budget, my post launch plan,...) and off course a playable build of my game. So I asked them sometime to polish my game better and send them an almost finished version of the game (the more complete the game more chances for them accepting it). And now I am working like crazy to finish this build of my game.

Here follows some new updates on the game itself:

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​ Fursan al-Aqsa - Mossad Office Map Update

Hello friends! Here follows some Screenshots of Mossad Office, the 3rd Campaign Mission of #FursanAqsaGame, with better lighting, new shaders, textures and Mission Objectives.

#UE3 #UE4 #UnrealEngine #gamedev #indiegame #indie #3dsMax #MAYA #Autodesk #Raytracing #FreePalestine

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​Fursan al-Aqsa - Official History Trailer - Ahmad al-Falastini

In this article I showcase a brand new trailer for my game, the Official History Trailer which tells the history of the game's protagonist, Ahmad al-Falastini, a peaceful student who became a ferocious warrior thirsty for revenge.

This trailer tells the history of Ahmad al-Falastini, the protagonist of Fursan al-Aqsa, how he turned from a peaceful student whose dream was to protect lives, into a ferocious warrior thirsty for revenge and blood.

This is one of the best trailers I ever made for my game, it was a lot of work (10 days and almost 14 hours of rendering the animation in After Effects). I think this trailer gives to the player a better understanding about the protagonist's motivations to wage war against Israel. Even tough this is a fictional history, however it is based on real facts and depicts the reality of this conflict. Be sure that there in Palestine you will find very similar histories of young people who had their dreams and their lives destroyed by a Genocidal Military State which does not respect any law or human rights.

Here follows the trailer. Please watch it with attention and I am sure Ahmad's history will touch your heart:

https://www.indiedb.com/games/fursan...railer-english

Also I want to share here the interview I gave to BostonFIG, which was showcased last saturday on their channel. Please watch it for understanding better my personal motivations for making this game and other insights on the game's development process:

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/bostonfig-interviews-nidal-nijim-games

Last, but no least, many people to whom I talked at BostonFIG, asked me the meaning of the game's title screen music. I explained to them and now I want to explain here also.

This is the Palestinian National Anthem. It talks about the Palestinian Fedayeen Warriors and their struggle for liberation of Palestine. Fedayeen (plural of Fedaye) was the name given to the palestinian guerrillas who fought for the Freedom of Palestine (the word Fedaye means martyr, i.e those who sacrify their lives for a noble cause).

They had a lot of popular support to such an extent that they were considered kinda super heroes among Palestinian People, they inspired a generation of Resistant Fighters and other Islamic Military Groups. The dream of any children was to become a Fedaye, the dream of any woman on that time was to marry a Fedaye (by the way there were even Palestinian Women as Female Fedayeen Fighters), the dream of any mother and father was that their son become a Fedaye. My father voluntereed as a Fedaye for almost 12 years before coming to Brazil.

So below follows the music's translation. Cheers and until next update!

Warrior, warrior, warrior,

Oh my land, the land of the ancestors

Warrior, warrior, warrior,

Oh my people, people of eternity

With my determination, my fire and the volcano of my vendetta

With the longing in my blood for my land and my home

I have climbed the mountains and fought the wars

I have conquered the impossible, and crossed the frontiers

Warrior, warrior, warrior,

Oh my land, the land of the ancestors

Warrior, warrior, warrior,

Oh my people, people of eternity

With the resolve of the winds and the fire of the weapons

And the determination of my nation in the land of struggle

Palestine is my home, and the path of my triumphal

(Palestine is my home, Palestine is my fire,)

Palestine is my vendetta and the land of withstanding

Warrior, warrior, warrior,

Oh my land, the land of the ancestors

Warrior, warrior, warrior,

Oh my people, people of eternity

By the oath under the shade of the flag

By my land and nation, and the fire of pain

I will live as a warrior, I will remain a warrior,

I will die as a warrior - until my country returns

Warrior, warrior, warrior,

Oh my land, the land of the ancestors

Warrior, warrior, warrior,

Oh my people, people of eternity​

Fursan al-Aqsa - Old City of Jerusalem

On this article I showcase the finished map of Jerusalem, which will be the 4th Mission of Fursan al-Aqsa's Campaign Mode, alongside some new progress on my game.

It's time to protect the Holy Land, the Land of the Prophets and Messengers, the Land of our Ancestors. Zionist Forces are preparing a big strike against the Old City of Jerusalem, so it is up to you, Fidae, to protect it with your blood and soul. And if you die in this mission, Paradise will be your eternal bliss. Allah Akbar!

After almost 20 days of extensive working, I finished the Map of Jerusalem, which is the 4th Campaign Mission of Fursan al-Aqsa. This is one of the biggest maps of my game, it's not a 1:1 replica of the real city, but I tried my best to make it look similar. I even found a way to convert Google Street View Panorama Images to Skybox Textures, to use them as a backdrop for the maps. The final results are good, as these custom skyboxes add a depth to the maps.

Another Milestone for this project is that my game was selected for the Independent Games Festival this year, a long life dream which I finally achieved. Even though my game doesn't be selected as a finalist, but the fact of participating on the biggest event for Indie Games is for sure a milestone for any game dev out there! I thank Allah (God) for this and also thank you all who are following my game, those who are supporting me here and elsewhere. Jazakom Allah Khayr (May God give you all the best).

https://igf.com/knights-al-aqsa-mosque

Another very important achivement for me is that my game got noticed by the legendary Martin Hollis, the main programmer and director of the original Goldeneye 007 on the Nintendo 64! My game, despite having a completely different story, plot and thematics, but, on it's heart, it is a love letter for Goldeneye 007. Martin Hollis noticed this and praised my game:

https://twitter.com/martinhollis/sta...89828173238275

https://twitter.com/martinhollis/sta...90260173987846

Also, as I am close to finish the development of #FursanAqsaGame, I decided to replay the classics #Goldeneye007 and #PerfectDark (my greatest inspirations) on a #N64 #Emulator for #Android to get more ideas for mission objectives to make my game a trully

Love Letter to Goldeneye007

!

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As I am playing these masterpieces, some cool ideas pop up into my mind, like destroying security cameras, sabotaging some israeli equipment, finding secret documents, planting bombs, invading Israeli bases, disguising yourself, murdering a specific enemy, rescuing Palestinians, and so on.

And here follows some screenshots of Jerusalem Map, I hope you like it. Next step I will be making a small gameplay teaser for this map, as I have done with the previous 3 maps.

For more screenshots, please go here:

https://www.indiedb.com/games/fursan...-mosque/images

Cheers and until next update

.

#FursanAqsaGame #UE4 #UnrealEngine #gamedev #indiegame #indie #3dsMax #MAYA #Autodesk #PalestineFree #Intifada​

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