hello.
i'm looking to create a small walkable planet physics in unity, buti i'm not really good in physics and math. anyone have a good advice?
a good tutorial,or book, or something else...thank's in advance
hello.
i'm looking to create a small walkable planet physics in unity, buti i'm not really good in physics and math. anyone have a good advice?
a good tutorial,or book, or something else...thank's in advance
Do you want to create the whole physics (incl. calculating of collision & response yourself - which is quite a big task), or do you just want to use Unity's physics engine, but searching for a way how to use it for planet?
Do you want to just walk on the planet (+ jump), or also model the physics of atmospheric and/or orbital flight around it?
Who is going to control the movement? Player, or do you also look for a path finding solution?
My current blog on programming, linux and stuff - http://gameprogrammerdiary.blogspot.com
thank's you for your help!
well, i'm looking to a way to walk/jump, i know that the unity physics system with some setup will be ready, and i'm wondering if i will obtain a better results with the raycast instead using collider(on the performance side)
and also i knwo that it will be complicated to build it myself without using unity physics, but i want firstly understand the physics behind it..