Online identity for game developers

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5 comments, last by Swyka 4 years, 3 months ago

Hello everybody,

I am having trouble with defining how I should identify myself in all the game developing communities out there and all other social platforms that game-people use to show their games to the world.

If you are a indie solo dev should you:

  1. Identify yourself a person?
  2. Identify yourself as a company?

(I am not asking if you should setup a business, that you should without a question)

Identifying yourself as a person seems unprofessional sometimes but sometimes identifying yourself as a company (if you are solo) seems silly (I think). Still, if at different places you identify yourself differently it seems you lose some strength in your "brand" (maybe?).

Does anybody has any thoughts on that?

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When you understand how branding works in the commercial world it's very clear on the answer. You advertise based on the name you're going to use when you release your games, and when you communicate you're posting as (name) at (studio name), but should bring attention to your company name. People in the industry will recognize you over time by your personal name anyways if that's important to you as you get to know and meet other developers and fans of your games.

As a business person I don't brand myself as an individual, especially considering liability issues. It is all done under limited business entities which have names registered under them which are the brands.

Programmer and 3D Artist

@Rutnin I understand what you are saying especially the liability point, that is a very good point.

So is Rutnin your business name?

No, Rutin is just a name I use only on GameDev. I haven't chosen to promote any of my businesses on GameDev at this time. I'm active on other forums too but I use different names.

Programmer and 3D Artist

depends on how you interact with these online communities. are you promoting your games? are you there to learn? to share your development experience?

if you're promoting, then it might help to use the brand name. for instance, if you're doing so in a facebook group, you should probably post there as your company/brand page rather than your personal account, might help with getting followers/likes. if you think you're going to use an online community for anything else than professional work, it might be better to stick to a nickname. you may never know when you get into an argument with someone, throw some heavy words and well, tarnish your brand name ?

I think sometimes going by some sort of nickname or alias isn't a terrible idea. With the work I've done with people, I don't think it would have made a difference whether I was using my real name or Swyka. There are a bunch of successful game developers who publish games under a different name, take Pixel, the guy who made Cave Story for example.

As mentioned earlier too, it's partially a branding thing as well. People who work with you a lot will likely end up knowing your name one way or another, just through talking with you enough!

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