Anyone out there that would be interested in following through on a project of this nature?
Things you need to be able to do:
- Use unrealengine 4 (blueprints and/or C++) to create gameplay elements (UI, gameplay systems, AI, animations, etc)
- Know how to use Visual Studio 2017/2019
- Be able to assist in the asset generation pipeline (modeling, animations, sound, textures, editing, optimization, implementation, etc)
- Know how to use git (or have familiarity with a similar source control)
- Be familiar with datatables and CSV files
A year ago I didn't know any of these things, and I'm learning as I go too. You don't need to be pro, I just can't hold hands or wait for someone to build their technical knowledge up enough to do more than just contribute “ideas”. You should be able to pull from source control, work on whatever you need to do and know how to push back to source control properly.
You should be able to either work with blueprints or C++ at intermediate level.
You should be able to create functional UI elements, be familiar with ability system, AI system, animations, and sound.
You should be able to create a mob from a child class and create it's AI and use the ability system to create it's interactions. You need to at minimum know how to compile source build engine in VS. At this time assets aren't in focus so it's not important right now, but in the near future you will need to be able to contribute somewhere in the art department too.
I feel like it'd be like winning the lottery to find someone that has all these abilities & is passionate about the genre (RPG) & is willing to follow through. I'm a fan of the EQ / DnD model, that's kinda what I'm going for with a few twists to the meta that will actually simplify/cut-out a lot of redundant development work.
I don't need a portfolio, just message me and tell me what you can do and what you'd like to do and what's your vision for a game of this nature.