But I want to make one. I have an idea. I have a story. I have characters, enemies and abilities. I know how the combat and movement should work. I know what I want my character to be. I have the world in my head.
What I don't have, is ability. I can't code. I can't draw character models. I don't even know how to properly make a level that feels good to play and isn't too long or short. I've talked to a couple of people about it, and they say that I should at least have one skill that's directly involved in creating the game, but I'm not too sure.
I think… that what I want to take on more of a manager role to the whole project. I would tell the people with actual skills what I want from them, and pay them for their work.
My question: Am I wrong? Should I learn one of the skills needed to create the project, to say that I added in my own touch? Or should my contribution be me setting the direction and deciding what works for the project?