Ray Tracing

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16 comments, last by Tom Sloper 3 years, 1 month ago

I finally found time for this. I`m doing it all from scratch ( i.e I`m using no libraries) my starting results will be rather trivial, some triangles on a black background.

My project`s facebook page is “DreamLand Page”

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I hate to bump my own thread, but I need help with this, I`m looking for feedback from someone who wrote a ray tracer and is not just using a ready to use ray tracing library. I need a teacher.

My project`s facebook page is “DreamLand Page”

All those online resources and examples from “In one weekend” to “Physically Based Rendering” don't serve as templates and learning base ?

That`s useful stuff thanks Green_Baron, that will feed my interest for a while.

My project`s facebook page is “DreamLand Page”

I've been working my way through Buck's “The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer”. I think this book will fit you needs as it is from scratch - no libraries, no framework, etc. Here ( https://github.com/thurizas/Ray-Tracer-Challenge/blob/master/images/chapter11b.png)​ is a sample showing a transparent glass sphere infront of a checker board background, demonstrating transparency and refraction. I still need to go back and debug why I have a black circle at one pole of the sphere.

I remember this one: https://www.flipcode.com/archives/Raytracing_Topics_Techniques-Part_1_Introduction.shtml

From the pioneer of realtime raytracing himself : )

This year-old thread was necroed by a spammer. Accordingly, it is now locked.

-- Tom Sloper -- sloperama.com

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