Rutin said:
I just wanted to add that I appreciate the work you're putting into the site.
Thanks @rutin. Appreciate it.
Vilem Otte said:
One of the reasons you probably don't see adds in middle of posts is that we are all mostly using GDNet+
I do see them since I don't enable GDNet+ on my account (so I can see the platform the same as the vast majority of users), but the frequency varies. When I see a post with an auto-placed ad in it I use the Adchoices to submit feedback about it breaking layout, which is basically like feeding input back into Google's ML ad engine for auto-ad placement. Ideally those ads are at most in between posts so they are obvious ads. I'm not sure why Google Adsense engineers think ads in content is a good idea. I'm also going to review the HTML structure to see if there is some way to better inform the ad engine to leave certain areas alone.
Vilem Otte said:
like you can get to post blog post through your profile (you have to get there through Blogs though).
Definitely want to improve anything we can to make it easier to navigate. I will own up to my UX shortcomings. ?
Vilem Otte said:
Contrary to the opinion here I do like the new forums more than old ones, they seem to be much faster.
A LOT of time has been put into performance in order to reduce server requirements - and therefore costs and amount of ads that need to be shown. Still a few areas need improvement but in general it's a much more lightweight system than the previous.
Vilem Otte said:
Note.: I assume you still work on the source mainly yourself. Out of curiosity - there are no full time website employees at GameDev.net, right?
Yes, I work on the the platform myself at the moment. I've been (slowly) revamping the source so it can be shared and worked on more easily by more people. Mostly taking out shortcuts and other hacks I have for local dev. It's just taking time. Almost there.. just a few more things to figure out.
There are no full time GameDev.net employees. GameDev.net is something I do in my “extra” time. Moderators vary in level of activity. Links to my work outside GDNet here and here.