@dawoodoz I have a general feel that lost of people have migrated to Unity, Unreal Engine and others around most of the places. This is not just the problem of GameDev.net, but a development all around the world (even large companies like Bohemia Interactive has migrated from their own engine towards Unity … I'd suspect the costs being smaller).
One example to rule them all: with new D3D12 and Vulkan having very steep learning curve and being much much less accessible for hobbyists (but much much more efficient), the shift in graphics programming has happened (over half of the people I knew who were tinkering with OpenGL back then, are now using solely Unity or other engine to do similar things like graphics demos, etc.) … from their point of view D3D12 is “way too complicated”.
I wouldn't be so fast with considering everyone a “Game Maker” though, just now on homepage I see there is ONE topic about Unity, multiple about C++ and other languages, and some looking for posts.