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How to find job as a junior 2d game artist?

Started by Flameborn Aug 12, 2020 at 6:19 AM 12 replies 13.9k views
Original Post
Flameborn
Flameborn

hello everyone! Have a problem with a job as a game artist. what i need to do and add there to find a job? i have many character portraits, especially monsters and animals \ anthro animals, sketches and landscapes? i need add some more of specific game designs in casual style or what?

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Tom Sloper
Tom Sloper

To get a job as an artist, you need an art degree, a great portfolio, and you should live within commuting distance of the hiring company. Yes, people are mostly working from home at present, but the pandemic will end at some point and when that happens, you will need to be near the company's office.

So that's 3 things you need. Do you have all 3?

-- Tom Sloper    --      sloperama.com
taby
taby

Can you please post some of your portfolio into this thread?

Flameborn
Flameborn

@undefined Yup. I have an art degree.

i mean, maybe i should add some works in casual art style? It most popular now. But why game companies can’t give test to try in their style before decline. Sometimes its like as they didnt watch portfolio

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Flameborn
Flameborn

@undefined https://flameborn.artstation.com/
thats my gallery

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taby
taby

Holy cow, that's some good art!

taby
taby

P.S. try to find a small band of coders to work with, juniors of course.

Flameborn
Flameborn

@taby what did you use? c# python? it is a unity engine? :D

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taby
taby

I use OpenGL 4 and C++. I wrote my own engine, if you can call it that. I will later be using the Windows API to do the window handling, but for now I use GLUT.

My next game will be using Unity and C#.

frob
frob

Flameborn said:
i have many character portraits, especially monsters and animals \ anthro animals, sketches and landscapes? i need add some more of specific game designs in casual style or what? … https://flameborn.artstation.com/

The portfolio shows that you can draw, and that's good. But it has almost no variety.

Nearly every image is of a feline, with a few other species thrown in. Nearly every image is a creature facing to the viewer's left or looking straight to the viewer.

That's great if the studio is seeking people who draw cats facing forward and cats facing to the left. If the studio needs anything else — and they almost certainly will — you have none of it in the portfolio.

Studios do need character concept art, and you seem to be good at it, but they need a much wider variety. Consider putting in a variety of creatures, from pixies and butterflies, ogres, humans, horses, birds, up through giants and dragons. Include some non-character elements, because characters need to use things, to fill up the world they live in. Have the creatures do a variety of things, from fairies conjuring dew to place on a spider web, to birds tending an egg or fighting over worms, to ogres in battle, to dragons hoarding their treasures or fighting adventurers. It doesn't particularly matter what the variety is, only that you have some.

And while game studios do use character concept art, it is a small niche in the large world of games. Concept work is often a quick contract job rather than stable full-time employment. The more additional things you can do, the more stable your career will be.

Flameborn
Flameborn

@frob thanks! thats what i need to take a right way

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taby
taby

Have you ever seen Iron Maiden album covers? Check out Powerslave and Somewhere In Time.

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