Original Post
Is there a way I can get OpenGL to use what most graphics programs use for color, i.e. instead of saying full red = 1.0,have full red = 256. If this post if confusing, let me know and I''ll try and clarify things.
P.S. This is what I use for color now:
glColor3f(0.0f,0.0f,0.0f);
"You can observe a lot just by watching."- Yogi Berra