Beginner's trouble d3d11: Can't Draw Text together with a rotating cube

Started by
4 comments, last by alexklim 3 years, 4 months ago

Hi everyone,

Advertisement

dear beginner ?

1/ where did u find this tutorial ?

2/ u should move these out of the Render ( ) function :

orangecoding said:
HRESULT hResult = FW1CreateFactory(FW1_VERSION, &pFW1Factory);

hResult = pFW1Factory->CreateFontWrapper(g_pd3dDevice, L"roatingcube", &pFontWrapper);

move them to your initdevice( ) at the end of it… for example.

look at tutorial 14 here (and the others, it has good tutes in there):

https://www.braynzarsoft.net/viewtutorial/q16390-braynzar-soft-directx-11-tutorials​

all the best ?

found this at github: https://github.com/mindaptiv/Hello-Cube-Windows/tree/master/Tutorial04

orangecoding said:
however moving those lines to initDevice() does not solve my problems..

correct, it was not going to solve your problem, i asked u to move it because you were recreating the font object on every render call; no need ?

orangecoding said:
I will take a look at the tutorial that you provided!

ok

Hi There, were you able to draw the test with spinning cube, can you please provided me the sample code. When the drawText() is called cube is not drawn. how to make both working?

This topic is closed to new replies.

Advertisement