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Any tutorials on implementing Physically Based Rendering in Direct 3d 11?

Started by Key_C0de Jan 10, 2021 at 5:52 PM 2 replies 7k views
Original Post
Key_C0de
Key_C0de

I want to upgrade into a PBR renderer and support PBR materials (metallic workflow like the UE4 one) in my directx 11 engine.

Are there any programming tutorials you can suggest on this topic? They would be of great help. Thank you.

None
ddlox
ddlox

https://github.com/Nadrin/PBR​

then look at the Bibliography section for the theory by Sebastian Lagarde;

That will get u going ?

have fun ?

Key_C0de
Key_C0de

I skimmed through it a bit.

From first look it seems interesting and decently short for tutorial purposes.

Thanks.

None

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