Infinity 3D graphics engine

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0 comments, last by infray 2 years, 11 months ago

Hello, I would like to bring to the attention of game developers a new emerging real-time ray tracing 3D graphics engine.

Some stand out features of this graphics engine are ray traced shadows, ray traced 3D geometry (no triangulation, no rasterization), 9X adaptive supersampling FSAA and not requiring a discrete GPU.

Here are some images to give an idea of the output and a link to a demonstrating video:

The plan is to make this graphics engine easily accessible to game developers either as a plugin to some game engines or by collaborating with some game engine. However, one of the main features of this graphics engine, ray traced subdivision surfaces, needs quad polygon support which isn't available in most game engines.

What is available already is a C/C++ SDK that allows to use this graphics engine from your own game engine. Also, Infinity 3D editor, a 3D editor and a tech demo is available for download at the engine homepage for Windows, Mac and Linux: https://www.infinity3dengine.com​ . Some game engine type features like ‘build application’ and ‘play’ are also considered for the editor.

The current pricing model for games is 1% of gross revenue or custom license terms.

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