Original Post
I was using the LoadBitmapFile() function from OpenGL Game Programming and it was working fine in debug mode. I just tried release mode and it crashes. I put a lot of writing to the log in different places of the program and I found that it was crashing in the LoadBitmapFile() function. So I put a write to the log before almost every line in LoadBitmapFile() and it stopped crashing. Iv heard stories of peoples log code causing crashes but this is new my log code is stopping a crash! Any ideas why?
Edited by - qx452 on December 17, 2001 5:10:17 PM