I just read a book called Narrative Design - The Craft of Writing for Games by Michael Breault, and I want my time back. At this point, I kind of expect books on game design to have lots of useless filler like “how to interact with team members" and “how to format a game design document” and “how to advance your career” and other crap that has nothing to do with the actual art and craft of designing a game. This book is almost entirely such filler. The entire sum of its writing advice is “keep it short” (oh, the irony), “focus on characters over plot” and “don't make the plot about saving the world”. There, I saved all of you the time it takes to read this book.
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Quick rant: Narrative Design - The Craft of Writing for Games by Michael Breault is a terrible book.
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