As usual, Im having the Nth argument with my main artis about “next project is a larger RPG and we should use Unreal”, and there are dozens of tutorials about how to implement everything with Blueprint. I agree that Unreal is superior to everything else, but I dont see Blueprint as a tool to fully create a complex game, lets say, Lord of the Fallen.
So, my question is, how much Blueprint and how much C++ there are in AAA games made with Unreal?