Original Post
First off, I would like to say hello
I am looking to learn how to design and build a basic 3d game engine (for learning purposes only, I don''t expect it to be a quake or other commerical engine
). I am not a programmer by trade, but I have read and know reasonable set of basics about C++ and I am currently reading books on openGL. But I am one of these people who learn more by doing than reading theory about why it should work.
What I haven''t found is anything that truly explains what a 3d Game engine does or how to go about designing one. And all the books I have seem (to me at least) to gloss over it (or I am not seeing it infront of my face
).
As far as game books go, I have Tricks of the Windows Game Gurus (more oriented towards DX) and Game Programming Gems(seem more oriented to doing things better, not with how to do them at first
). Will 3D Game Engine Design cover the material I am needing, or is there another book that is more suited to this.
I thank you in advance for any help.