I understand that many people have had a “great” experience at Full Sail University. Initially, I assumed that complaints were from individuals who struggled with the material or had other issues. However, I’m dropping out, not because of difficulty—my GPA is strong and I only had 5 months left—but because I believe the program is a waste of time.
By the 17th month of a 22-month accelerated Bachelor of Science in Game Design program, you’d expect students to know basic skills, like moving a block in 3D space. You’d also expect them to have a solid understanding of blueprint functionality, or at least be able to communicate their goals using pseudo-code.
Instead, I was placed in a group with two students who, at this stage, seemed to lack essential skills. It appeared to me that they couldn’t have passed their previous classes without the staff passing them fraudulently.
My experience at Full Sail was mostly positive, and the program was useful for providing a general overview of game design, helping me identify areas to research further. However, towards the end of my time there, I encountered many students who, despite being halfway through or in other classes, clearly hadn’t grasped the material from their previous courses.
There are key classes where demonstrating knowledge is crucial to progress. It seems to me that the faculty might be pushing students through the program and finding excuses to give passing grades to maintain their statistics.
When I voiced these concerns in public spaces, I was met with strong resistance from Full Sail supporters, which felt unusually defensive and almost cult-like.
Given these issues, I struggle to see the value of a degree from Full Sail if students who don’t meet the minimum standards are still passing.
But again since @tom sloper struggled to find the nexus of this post…. how much blueprint scripting should a student in month 17 of a 22 month bachelors program understand? (assuming it's game design and they use unreal engine for their class curriculum)