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Latest Education Activity

hagerprof
August 18, 2023 01:16 AM
Student Questions: #5. I have a degree in gaming but still feel like I don't know much.  Why?

This is the coda of a series named Gaming Education at College that focuses on the teaching of gaming above the high school level.  At this part, I’ll answer some common questions/complaints about the college method of teaching gaming.

5. I have a degree in gaming but I still feel that I don’t …

1,697 views
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hagerprof
August 03, 2023 08:25 PM
Student Questions about Education: Question #3. Why don’t I get a job when I get out?

This is the coda of a series named Gaming Education at College that focuses on the teaching of gaming above the high school level.  At this part, I’ll answer some common questions/complaints about the college method of teaching gaming.

3. Why don’t I get a job when I get out?  Should I be …

7,289 views
hagerprof
July 27, 2023 08:44 PM
Student Questions about Education:  Why don't we get to make a full game in a college class?

This is the coda of a series named Gaming Education at College that focuses on the teaching of gaming above the high school level.  At this part, I’ll answer some common questions/complaints about the college method of teaching gaming.

 1.  Why don’t I create a (true) full game (each …

2,587 views
hagerprof
May 16, 2023 08:23 PM
Gaming Education at College (7) - Stumbling Blocks of Higher Education #2

LAST:  Stumbling Blocks of Higher Education and the First Bullet

This is part of a series of same titled blogs that focus on the teaching of gaming above the high school level.  As a professor who taught (and sometimes still teaches) gaming, I’ll share my perspective on the pros and cons.&…

2,787 views
hagerprof
April 13, 2023 03:40 PM
Gaming Education at College (4) - What Students Gain from College

LAST: Why Colleges II

This is part of a series of same titled blogs that focus on the teaching of gaming above the high school level.  As a professor who taught (and sometimes still teaches) gaming, I’ll share my perspective on the pros and cons.  I’m going to try to go in depth on what to…

5,642 views
hagerprof
March 30, 2023 07:42 PM
Gaming Education at College (3) - Why Colleges II

LAST: Why College?

Where does education fit?  Where does college fit?  Hopefully, I’ve established that a college is needed to help develop students who need to get to a higher level that they may not be able to attain themselves.  A common byproduct of a college’s quest of this type …

4,671 views
khawk
September 25, 2020 07:58 PM
SuperAwesome joins Epic Games

Epic Games today announced the acquisition of SuperAwesome, a pioneer in the “kidtech” market. SuperAwesome gives developers the tools to create safer digital experiences for younger audiences. Together Epic Games and SuperAwesome will build a wide range of kid-safe services.

SuperAwesome’s Kids Web…

8,322 views
khawk
June 11, 2020 04:47 PM
Epic Games Announces Unreal Fest Online for July 14

Epic Games today announced Unreal Fest Online, a free global event taking place on Tuesday, July 14, with registration open now. Covering five content tracks with over 50 sessions (including live Q&A), and an attendee lounge for networking, the packed event caters to creators of all levels acro…

6,582 views
khawk
April 28, 2020 05:56 PM
Side Quest UK Initiative to Encourage 3.3 Million Teens to Make Games

Launching on May 4th, Side Quest is a radical new UK wide initiative to encourage the 3.3 million 13-19 year olds currently at home during the pandemic to start a rewarding career in the videogames industry. Side Quest challenges participants to build a game in 7 days, with free software, regular l…

3,847 views

I can't really speak for the industry at large, but I've never heard of anyone in games taking any certification programs seriously. On the other hand I know lots of places that are happy to hire candidates without degrees who have interesting personal projects (typically published on GitHub these …

3,770 views

ya, I'ma little confused. If you a;ready have a bachelors whats the issue?

Just start applying.

You might need a portfolio so maybe work on that.

4,241 views

Hello, anyone who wishes to help would be greatly appreciated.
https://www.surveymonkey.co.uk/r/LPRMT55

I am doing research on the effect that music and sound effects have on the consumers of video games, this includes immersion, mood manipulation and time distortion.
This survey is around 1…

3,005 views
Game_Dev_Ed
November 01, 2019 03:30 PM

Apress is offering many of its books on Game Development as part of the Humble Bundle: Developing Your Own Games. The proceeds from the sale would support the charities EveryLibrary, Girls Who Code, and Book Industry Charitable Foundation (Binc).

The whole Bundle is available on Pay What Y…

3,434 views
Game_Dev_Ed
November 01, 2019 03:30 PM

Apress is offering many of its books on Game Development as part of the Humble Bundle: Developing Your Own Games. The proceeds from the sale would support the charities EveryLibrary, Girls Who Code, and Book Industry Charitable Foundation (Binc).

The whole Bundle is available on Pay What You…

2,725 views
On 8/9/2019 at 1:31 AM, krb said:

Not all games communicate values but of the ones that do some do it in a more subtle manner than others. 

The suffix "ist" denotes perpetuating demeaning or discriminatory ideas.  It is impossible for any work to convey those two things i…

11,930 views
renedudfield
October 31, 2019 10:27 AM
pygame book

The pygame book project has begun. It's called "pygame 4000" and is a book project by one of the main contributors of the pygame project.

Not only does the book aim to cover Python programming, but also aims to cover C, and the GLSL shading language.

  • [ Pixel Perfect Collision Det…
4,848 views
renedudfield
October 31, 2019 10:27 AM
pygame book

The pygame book project has begun. It's called "pygame 4000" and is a book project by one of the main contributors of the pygame project.

Not only does the book aim to cover Python programming, but also aims to cover C, and the GLSL shading language.

  • [ Pixel Perfect Collision Detec…
5,855 views
ProjectTaival
October 14, 2019 11:06 AM
Dev Diary #041 - Slicing Images

Hello and welcome to this weeks dev diary!

Today I'll show a couple of ways to slice up your images into smaller portions, one that doesn't require any plugins and one that need you to download a script.

The following tutorial uses the default settings for GIMP, just like a fresh insta…

5,341 views

I suggest you do like I did. Go to your local library or go online and purchase a couple books on game development. They will teach you a lot more than you can get from an excerpt from here. You can get the obvious "How to make a game" book, or go after the more college levels books that give you…

3,982 views
ProjectTaival
September 23, 2019 11:57 AM
Dev Diary #038 - Story Time: Of Amūńe

Hello and welcome to this weeks Dev Diary! Today, as promised last week, I'll be explaining how Astuvansalmi relates to the last weeks title; " Read more

3,427 views

Hello people!

I just made this account for just this, and I need help from alot of people!

I need some people to fill in this interview, It's for my school, and im doing a Game & Interaction education (specific Game-Art) and I need to do interviews to finally make 4 persona's out of …

2,305 views
JeremyAlessi
September 12, 2019 05:56 PM

In episode #2, Jeremy adds some formatting by covering the news, reflecting on the inspiration for PixelFest, and delving into an important developer lesson; that period of time everyone faces when they have to decide whether to play a game or make a game with their time.

https://youtu.be/…

2,321 views
JeremyAlessi
September 12, 2019 05:56 PM

In episode #2, Jeremy adds some formatting by covering the news, reflecting on the inspiration for PixelFest, and delving into an important developer lesson; that period of time everyone faces when they have to decide whether to play a game or make a game with their time.

https://youtu.be/fv…

4,003 views

I've read your comments and called to mind this meme

13,412 views

Hey Nicolas,

 

That course requires you to build a small game as a work sample. Even a small game can take a while to make so keep that in mind. My girlfriend tried getting in that school for 2 years and it is very hard to get into it even with a good work sample. Have you looked into a …

3,624 views
Is it worth continue this game?

It is always worth to finish a project because you take learnings for future projects from it. If it seems to consume too much time to develop all the features you have planned, reduce the feature list instead of quitting entirely

4,813 views
Dawoodoz
July 12, 2019 06:43 PM

(1) Develop on your minimum recommended hardware. This makes sure that the game is fully optimized for the worst case. Just make sure to have surround sound speakers, multiple monitors and some cheap pre-used controllers of different types and models.

With software rendering, you can do anything o…

4,414 views
ProjectTaival
July 01, 2019 12:32 PM
Dev Diary #026 - Vacation Greetings

Summer greetings from Somero, Finland and welcome to the "26th Dev Diary", that has only little (but something) to do with the actual game. While most of the time here has been for relaxing and some manual labor when helping my wife's family with the crop field upkeep, I took some time with my w…

3,831 views

I'm looking for programmers to take part in my spare time project. I am a web programmer, but interested in gamedev. I've decided to make my own game which I think will help me to understand underlying concepts of the game programming. I've chosen to create a 3d space shooter, something similar t…

2,075 views
Alberth
June 02, 2019 07:15 AM

Have studied programming for the last 40 years, and I have been playing your game ever since (and still having fun playing it, it's highly addictive ? ) . I prefer the concepts as they are in regular programming languages, as they are the simplest to work and experiment with. Also there are tons…

2,034 views
Lyfe
May 31, 2019 07:37 PM
We're back! With Unity, compute shaders and some delicious metaballs

It has been quite some time since we posted something. And it's true, for the most part we didn't really do much. Work on Lyfe just wasn't such a high priority as university for example. But we're back.
And with that we switched engines. To be fair, there wasn't much work we had to replicate. M…

9,384 views

I agree with you. Today, all big games are internationalized and can support multiple languages but what I’m asking for is a small indie game dev who would like to have his game to be translated for academic purpose. All of this to train future localizer because even if the video game industry ha…

2,557 views

Some games continue giving the maximum reward and some reset the cycle. It depends on the type of rewards and how the game economy is set up.

For example:
If a game gives gold as rewards, and the rewards go "day 1: 100 gold, day 2: 200 gold, ... day 7: 700 gold", the game could continue to …

7,378 views
17 hours ago, Weston Bradford said:

Thanks guys. This is great information. I'm considering collecting retirement where I am and moving into my dream job afterward, but we'll see where I land.  I've been dancing on this fence for far too long.

Don't wait too long. Watch th…

7,165 views
orphu
April 20, 2019 06:26 PM
Step 2: Combat & Animations

Meet the almighty PLACEHOLDER!

Isn't he cute? His round face, his little nose... I think he is the all time most used protagonist for games. He does all the hard work, and later another fancy model gets all the credit. So unfair. Let's give him proper animations for such a hero.

I us…

2,905 views
orphu
April 19, 2019 07:49 AM
STEP 1: Combat & Basics

Where to start? Of course, we need an idea:

I've always been a huge fan of World of Warcraft, and always thought it could make a great top down RPG. So the basic idea is to transmute WoW combat into a Divinity: Original Sin clone. Fair enough.

Now let's imagine how a game in our combat s…

3,193 views
orphu
April 17, 2019 08:18 PM
Step 0: What? Where? WHY?

First of all, an introduction:

I'm a software developer who enjoys playing games. All kind of games. I always admired the game design process, and puzzled myself about every aspect of creating a game. In recent years, I've spent a lot of time experimenting with Unity, and after a couple of m…

2,714 views
AlienplayGames
March 20, 2019 05:15 PM
Fling | Postmortem

Hello everyone!

Fling has been released more than a month ago so I decided to share some of my stats from different platforms and my experience publishing there in the format of a postmortem.

First of all, here is some basic info about Fling:

  • I started working on it on 28th of Decem…
4,261 views
Bryan Mehr
March 07, 2019 08:08 PM
#UnityTips #81

This week we have lot's of great #UnityTips. It's nice to see the always awesome gamedev community step it up. We hope you can take a moment, grab a comfortable chair and read them. We are sure something here will add to your already amazing skills. 

https://devdog.io/blog/16-best-unity-tips…

2,661 views
khawk
February 08, 2019 11:26 PM

Ray Tracing Gems, a book with the goal of educating developers at all levels about important concepts and the state of the art in ray tracing, is due to be released mid-March in hardback form, but the contents are being made available at no cost as the chapters reached a finished state in the we…

3,749 views
khawk
February 05, 2019 09:43 PM
Ziva Dynamics Launches New Education Program

Today, Ziva Dynamics launches Ziva VFX Academic, making the world’s most advanced character simulation software more accessible to students and researchers. For $60/year, qualified users can harness the same tools used on Pacific Rim: Uprising for their non-commercial projects, gaining the benef…

22,240 views
khawk
February 05, 2019 12:14 AM
New Humble Bundle: Break Into the Game Industry by CRC Press

The Humble Book Bundle: Break into the Game Industry by CRC Press went live today. The bundle includes $880 of books, is DRM-free, and the books are available in multiple formats. Check it out here.

Books include The Indie Game Developer Handbook, Women in Game Development: Breaking the Glas…

3,431 views
Hodgman
October 19, 2018 02:45 AM
OOP is dead, long live OOP
edit:

Seeing this has been linked outside of game-development circles: "ECS" (this wikipedia page is garbage, btw -- it conflates EC-frameworks and ECS-frameworks, which aren't the same...) is a faux-pattern circulated within game-dev communities, which is basically a version of the relational …

162,431 views
Greedy Goblin
October 01, 2018 09:54 PM
Look what I found....

Haha!  Take a look what I uncovered the other day while digging through my books....

It even came with a good old floppy disk!  (I couldn't even use it if I wanted to now)...

Read more

4,129 views
bencinStudios
September 17, 2018 09:11 PM
Science Game Jam Weekend Project

Over the weekend of September 8th and 9th, 2018, our team participated in a Game Jam hosted by the Nashville Game Developers and The Adventure Science Center in Nashville, TN.  The event kicked off on Saturday morning with introductions and our challenge for the weekend: create a science-based g…

2,970 views
Tuur
September 10, 2018 01:12 AM

Hi,

I recently published a book focusing on cloth simulation for computer graphics.

Details can be found here: http://www.morganclaypoolpublishers.com/catalog_Orig/product_info.php?cPath=22&products_id=1295
and on Amazon: https://www.amazon.com/Simulation-Computer-Graphics-Synth…

3,561 views
Lyfe
August 01, 2018 08:25 PM
Reworking the Compound Clouds (Tutorial)

Hello once again to this entry to our devblog.
This one will show the basics how we reworked the compound clouds to look - let's be honest - a lot better than they did before.
The last version consisted of one class CompoundCloud which was represented by a procedural mesh component. That one s…

3,963 views
Prastiwar
July 08, 2018 06:37 PM
Part 1: Unity ECS - briefly about ecs

Some thoughts about ECS

Part 1: Unity ECS - briefly about ecs
Part 2: Unity ECS - project design
Part 3: Unity ECS - operations on Entities
Part 4: Unity ECS - ECS and Jobs

 

The rule of thumb explanation

How does ComponentSystem often look like:
 
public class SomeSystem : Compon…
6,687 views
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