Atk2 MinimumAtk2 Hit2 Dodge1 Hpr1 Armor2 Hp16 Mpr1 Mp16 Range1 Move1
Ranged attacks have 1/2 hit. Area attacks have 1/2 atk. You first move than attack. You can not runaway after dealing damage. When you deal damage, your turn ends.
Atk is random beteen 0 and its own value. So each normal atk has a change to deal only 1 dmg. Dmg is random.
All attributes also have basic multiplair.
((16+basic multipliar)/16)*1
You can use [MP as HP] or [HP as MP] but %50 less effective so it will be 2 times expensive that way.
For turn order we will use Atlas Reactor 's turn order system so everything will happen at same time. First buffs will play; than dodge will play; than attack will play
Passive skill multipliar (1/(1+ passive skill multipliar)) *1
Passive skills lower your core attributes.
Kill Stealing: If your max damage able to kill target you deal that damage and kill target easily. Passive skill multipliar 0,5.
Advanced start: If target has max hp; your damage is doubled. Passive skill multipliar 0,5.
ChainCarnage: If you kill; you can attack again. Passive skill multipliar 0,5.
If you use all this 3 passive skills your Atk will be 1/(1+1,5) = 1/2,5= 0,4. So 10 atk becomes 4 atk.
(((Basic atk multipliar4+16)/16)*(1/(1+passive skill multipliar1,5))*(random dmg 0 to 1))*defaultAtk mulitipliar2= 20/16 * 1/2,5* 2=1 maximum dmg; min dmg is always 1
Hit rate and Dodge. (Hit/(Hit+dodge)) 2/3= %66 hit rate.
((Basic hit multipliar 8+16)/16)*(default hit multipliar 2)*hit5/(((Basic hit multipliar 8+16)/16)*(default hit multipliar 2))*hit5+(Basic dodge multipliar 32+16)/16)*dodge3)=
(1,5*2*5)/((1,5*2*5)+3*3)=15/(15+9)=15/24=%62,5
This numbers are only examples of this games dmg and hit rate calculations.