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Turn based MMOrpg I designed pokemons when i was 3 years old

Started by yuno9361 Aug 23, 2025 at 2:57 PM 3 replies 1.4k views
Original Post
yuno9361
yuno9361

Atk2 MinimumAtk2 Hit2 Dodge1 Hpr1 Armor2 Hp16 Mpr1 Mp16 Range1 Move1

Ranged attacks have 1/2 hit. Area attacks have 1/2 atk. You first move than attack. You can not runaway after dealing damage. When you deal damage, your turn ends.

Atk is random beteen 0 and its own value. So each normal atk has a change to deal only 1 dmg. Dmg is random.

All attributes also have basic multiplair.

((16+basic multipliar)/16)*1

You can use [MP as HP] or [HP as MP] but %50 less effective so it will be 2 times expensive that way.

For turn order we will use Atlas Reactor 's turn order system so everything will happen at same time. First buffs will play; than dodge will play; than attack will play

Passive skill multipliar (1/(1+ passive skill multipliar)) *1

Passive skills lower your core attributes.

Kill Stealing: If your max damage able to kill target you deal that damage and kill target easily. Passive skill multipliar 0,5.

Advanced start: If target has max hp; your damage is doubled. Passive skill multipliar 0,5.

ChainCarnage: If you kill; you can attack again. Passive skill multipliar 0,5.

If you use all this 3 passive skills your Atk will be 1/(1+1,5) = 1/2,5= 0,4. So 10 atk becomes 4 atk.

(((Basic atk multipliar4+16)/16)*(1/(1+passive skill multipliar1,5))*(random dmg 0 to 1))*defaultAtk mulitipliar2= 20/16 * 1/2,5* 2=1 maximum dmg; min dmg is always 1

Hit rate and Dodge. (Hit/(Hit+dodge)) 2/3= %66 hit rate.

((Basic hit multipliar 8+16)/16)*(default hit multipliar 2)*hit5/(((Basic hit multipliar 8+16)/16)*(default hit multipliar 2))*hit5+(Basic dodge multipliar 32+16)/16)*dodge3)=

(1,5*2*5)/((1,5*2*5)+3*3)=15/(15+9)=15/24=%62,5

This numbers are only examples of this games dmg and hit rate calculations.

yuno9361
yuno9361

There is also stability. If stability ends you get stunned. So stability protects you against crowd controls. Balance is how much stability you regain at the end of the turns.

yuno9361
yuno9361

Stun is another attribute. Stun decreases Stability and stuns target enemies. When stunned HP and MP, HPR MPR stays same but all other attributes become 0. Armor becomes 0, Dodge becomes 0. You become defenseless and unarmed.

fastcall22
fastcall22

your warning from 10 years ago still applies. closing.

You have been given very clear and simple instructions repeatedly for how to participate constructively:

  1. Don't insult other members or the entire community at large. This isn't productive and does not lead to a valuable discussion.
  2. Do not just paste in (or type out) your entire unedited train of thought. Edit down your posts to explain an idea or question reasonably concisely without all the extra rambling.
  3. Keep your posts to a single topic or small collection of related topics. Your posts become unfocussed when you just tag additional thoughts that are basically unrelated to the earlier material on to the end.
  4. Don't just post large swathes of your design documents with no clear purpose; this is a discussion forum, not just a place for you to paste your ideas -- you can start a blog if that's what you want to do -- so you need to ask a question or ask for feedback on something specific.

You have been told these things over and over again and you are still ignoring every single instruction almost a year after you were originally given this advice.

I'm closing this topic, and because you have continued to be insulting to everyone else this is your last warning -- if your next post does not follow the guidelines you have been given you will be permanently removed from this community.

We have tried to allow you to participate in this community, and you have been given plenty of chances over the last year, but we can't just allow you to be disruptive forever.

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