I see wglShareLists() but it doesn't seem any of my objects like textures are able to share between contexts.
I have two monitors each running a fullscreen openGL context. I don't mind setting up openGL completely context independent but was curious if there is another way.
I tried wglShareLists() but at initialization and after the objects were created. The secondary context always hits a debug error message for invalid operation, must call glGen* before binding an object.