Valve just dropped the Valve Hardware announcement, including a new gamepad, a PC/console hybrid, and a VR headset.
Valve has been getting some great PR recently due to their competition shooting themselves in the foot over and over again with either flopping games or unpopular marketing strategies. Some people even called GabeN's winning strategy “doing nothing while everyone else shoots himself in the foot”, but now he went from not sabotaging Valve, to making a move of his own.
I think with the increasing maturity of the SteamOS and ARM/x86 emulation layer they are using, as well as Proton, Valve is starting to bring the year of the Linux (gaming) desktop closer and closer. The 4K 144Hz foveated streaming with dedicated Wifi 6 dongle for the VR glasses sounds great. I welcome that move more than foveated rendering, because it will force games to do native 4K rendering, and only the image streaming into the VR goggles will utilise the eye tracking. Meaning, games that work with that will also work on a 4K monitor without issues, even without eye tracking or other ways in which they could cut corners. I think this gives a great impulse towards developing games that perform well.
Another thing I found interesting is that the PC/console they're selling will have a GPU that has 8 GiB of VRAM, when nVidia just recently said they want to phase out of 8GiB models and make 16GiB the standard. So Valve is going the opposite trend here, which I also welcome. Coincidentally, the steam deck can also allocate up to 8GiB of VRAM, as far as I am aware. So if it runs on the steam machine, it should also run on the steam deck, at least memory-footprint-wise. And with around 10% of steam users having a gigabyte or less of VRAM, this change in direction of thought could also end up with us seeing more low-spec games that try to squeeze out the best graphics out of lower end devices, while also leading to better battery life on the steam deck or mobiles. I think this move by Valve could start a consolidation of the mobile and handheld and low-end computer markets into one general category.
The controller seems great, offering a lot of periphery that should make it superior even to keyboards in many instances (even for things like MMORPGs, where you usually have lots of hotkeys). I think after this, the only reason to really target a keyboard is if the game also demands mouse input. For everything else, that controller should be able to hold its own even for PC titles. My annoyance with keyboards has always been that you get many dead key combinations where certain key combinations fail to register properly due to the way the keyboard interface is spec'd.
I'm not sure about VR headsets and VR controllers, but at least a VR headset would be a good alternative to a high quality beamer, if you're single. I'm not sure whether a VR headset can completely replace monitors though, and what the long-term effects on eyesight are.
Anyway, I think now is a great moment to grasp that opportunity that Valve opened here, because I think they started a move towards more affordable gaming with lower hardware requirements, and a more standardised hardware environment, as well as standardising peripherals across handheld and PC/console gaming, as the steam gamepad and the VR controller and the steam deck all have the same peripherals and shape (except for the touch screen capabilities).
Ideally, the games could also make use of the eye tracking data of the VR headset and use that as a replacement for mouse inputs. I guess that will also be available through a targeted SDK/API.
Anyway, I just wanted to see a discussion about the Valve Hardware. I think the change in direction for the gaming hardware specs is going to put a lot of pressure on lots of AAA actors, as well as the other console publishers and also GPU vendors who sell AI-first, gaming-second GPUs that cost as much as a used car, if they want to stay relevant to gaming. I think now's a good opportunity to start making a game that leverages that new hardware, as I assume there will be quite the demand for native titles that focus on leveraging those peripherals and targeting the hardware specs of the new devices.
What do you guys think about it?
