Hi again Gamedev.net
So i have a final polygon count of all my highest lods. The trouble is i don't have the faintest clue how much of it will be culled.
Has anybody tested mesh shaders and can say how much they managed to render (without counting culled triangles)
I know a Chinese game called Justice managed to render 1.8B triangles at 4K60fps (i assume they mean rendered and not per second) https://developer.nvidia.com/blog/realistic-lighting-in-justice-with-mesh-shading/
Since what i will make is a mod i only need it to run on my PC (so depending on how far tech has gone either an RTX 6090/6090ti or a RTX 6000 Pro from the next generation
Kind regards!