I’m currently developing a grounded medieval mobile strategy game with match-3 combat, kingdom management and PvP elements. One thing I’m trying to balance early is atmosphere vs usability on mobile UI.
For those who’ve worked on strategy or management games before:
how did you decide where to simplify systems/UI and where to let complexity remain for the sake of immersion and depth?
I’m finding some screens benefit massively from minimalism, while others feel better with denser management information. Curious how other devs approached that balance.