Asked my first question here about getting into game dev and honestly didn’t expect so many detailed replies.
A few things surprised me:
A lot of people suggested starting small instead of jumping straight into big projects.
Understanding programming seems way more important than I originally thought.
I kept seeing Raylib recommended for beginners, which was completely new to me.
Coming from more of a gaming/business interest side, I used to think the process was basically just “learn an engine and make a game.” Clearly there’s a lot more depth to it than that.
What’s one thing you wish someone told you when you first started learning game dev?