
Hi guys, does anyone know how to get reflections like this? It looks like it's mostly the white lights being reflected and less like the surfaces are mirrors.
I tried a parralax corrected cubemap but it looks distorted. I was going to make a post specifically about the problems I'm having with that but maybe I shouldn't be using it at all.
There are several techniques (and hacks) and I'm confused. I don't think I need global illumination to achieve this, it looks like shaped specular reflection. but I don't really know.
I'd love some advice. Thanks a lot.