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[Revshare] Looking for a Programmer(Unity, unreal or godot) and a 3d Character Generalist(Modelling and animation) For an rpg style fighting game

Started by Ten10 Jun 18 at 10:46 AM 2 replies 600+ views
Original Post
Ten10
Ten10

Hi, I'm working on a 2.5d fighting game with a rpg style single player mode and story

Project Name: haven't finalized a name yet (Project - Cycles)

Role Required: Programmer and 3D Generalist

My Role: Artist, Programmer, Writer, Moveset creation, UI/UX, (Basically everything outside of the requested roles)

My Previous Projects: N/A

Team Size: 3, Myself and two other composers

Project Length: 2 Years + (looking to finish up a demo/vertical slice within a year and seek funding)

Compensation: No payment during the development but, if the project is successful everyone will split the revenue based on contribution with a minimum of 15%

Responsibilities: It is a hobby project without confirmed pay so just do what your best and dont stress yourself too much.

Project Description: Air dasher fighting game inspired by blazblue, guilty gear and Under Night with the unique mechanic known as 'style' complemented by a jrpg style story inspired by atlus games(smt and persona).

The plot is inspired by persona 3, lord of the mysteries, Nier Replicant and Fear and Hunger 2 with in depth worldbuilding and themes focused around Values/Ideals as well as oppression, rebellion, existentialism and loss

Set in an alternate 20th century in a hyper-religious world, The main characters end up encountering a mysterious being who reveals to them a part of the truth of the world starting off the events of the game.
https://imgur.com/a/project-cycles-Ci6IEBI

pbivens67
pbivens67

I am learning unity and am skilled at C# I would like to help

ikigai1381
ikigai1381

Hello mate. First of all, i apologise if my English is bad. If you doesn't understand some part let me know. Anyway, I look up the reference games and i like it. (Actually i'm not big fan of this genre, so obviously i didn't know about this genre) Long story short i enjoy working with you guys on this project but i have some questions about the game:

  1. What is your current scope of game? How big do you want it to be? What is your maximum time you want to put on this project?

  2. How much you guys progress on the project? What stage are the game at right now? It's still an idea or you building something?

  3. What do you expecting from me? Like how much hours i need to work on project in a day? How much knowledgeable i need to be in programming? And so forth.

Oh and about me. I work one year in Unco games studio on their title weeny wise (it not published yet but you can see the game page in steam) and now it's 3 month i'm working in a mobile game studio. (So about money and survival i can last long).


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