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how work in small projects can somebody help and how to contribute in community and gain experience

Started by ridoscent Jun 29 at 1:59 PM 5 replies 450+ views
Original Post
ridoscent
ridoscent

i am new to game dev industry i am in college learning c++ to have in codding

cin
cin

Tell about your C++ journey. What do you already know? Have you decided on your learning path yet?

ridoscent
ridoscent

cin wrote:

Tell about your C++ journey. What do you already know? Have you decided on your learning path yet?

first of thanks to reply on the post. i am kinda confused about as i have a dream to make a metrovania style game like hollow knight . currently i am learning all the basic code of c++ and i am on the topic of oops. in just few days i able to all the basic of c++ as i already learn python. and side by side i also learning unity as just finish the basics. so ya that's all i am doing right now (thank for reading all of this and sorry of poor english)

jbadams
jbadams

Work on some basic skills, and then you could possibly consider joining a "game jam" as a learning experience. Game Jams are generally short events where people work on small games, often following some particular theme or prompt. They can be a great way to practice your skills and get some experience.

You need to have some basic skills in place so that you'll be able to contribute - if you're able to put together small games such as Pong or Flappy Bird clones you should be well in your way.

- Jason Astle-Adams
cin
cin

ridoscent wrote:

first of thanks to reply on the post. i am kinda confused about as i have a dream to make a metrovania style game like hollow knight . currently i am learning all the basic code of c++ and i am on the topic of oops. in just few days i able to all the basic of c++ as i already learn python. and side by side i also learning unity as just finish the basics. so ya that's all i am doing rig...

Great. You already have some knowledge, which is better than nothing. If you chose Unity, then C# will definitely be your programming language. Learn it. There are neural networks now that can greatly help you get started. But don't use them as a substitute for your abilities. Let them explain the basics and show you examples. It's much faster than waiting for answers on forums. Let them be a source of knowledge and helpers.

It's tempting to rely on them for all the work, but avoid it. Use this versatile opportunity to your advantage, for your own progress.

ecpm_insights
ecpm_insights

If your dream is to make a metroidvania, I would not start with that full game yet.

A better path is to build very small versions of the skills you will need:

  • one room with movement

  • one enemy

  • one attack

  • one platforming challenge

  • one door / key system

  • one simple save point

After that, try a short game jam. You do not need to be an expert to join one, but you should be able to make a tiny playable scene first.

Also, if you are using Unity, focus on C# more than C++. If you want Unreal, then C++ makes more sense.

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