i am new to game dev industry i am in college learning c++ to have in codding
how work in small projects can somebody help and how to contribute in community and gain experience
Tell about your C++ journey. What do you already know? Have you decided on your learning path yet?
cin wrote:
Tell about your C++ journey. What do you already know? Have you decided on your learning path yet?
first of thanks to reply on the post. i am kinda confused about as i have a dream to make a metrovania style game like hollow knight . currently i am learning all the basic code of c++ and i am on the topic of oops. in just few days i able to all the basic of c++ as i already learn python. and side by side i also learning unity as just finish the basics. so ya that's all i am doing right now (thank for reading all of this and sorry of poor english)
Work on some basic skills, and then you could possibly consider joining a "game jam" as a learning experience. Game Jams are generally short events where people work on small games, often following some particular theme or prompt. They can be a great way to practice your skills and get some experience.
You need to have some basic skills in place so that you'll be able to contribute - if you're able to put together small games such as Pong or Flappy Bird clones you should be well in your way.
ridoscent wrote:
first of thanks to reply on the post. i am kinda confused about as i have a dream to make a metrovania style game like hollow knight . currently i am learning all the basic code of c++ and i am on the topic of oops. in just few days i able to all the basic of c++ as i already learn python. and side by side i also learning unity as just finish the basics. so ya that's all i am doing rig...
Great. You already have some knowledge, which is better than nothing. If you chose Unity, then C# will definitely be your programming language. Learn it. There are neural networks now that can greatly help you get started. But don't use them as a substitute for your abilities. Let them explain the basics and show you examples. It's much faster than waiting for answers on forums. Let them be a source of knowledge and helpers.
It's tempting to rely on them for all the work, but avoid it. Use this versatile opportunity to your advantage, for your own progress.
If your dream is to make a metroidvania, I would not start with that full game yet.
A better path is to build very small versions of the skills you will need:
one room with movement
one enemy
one attack
one platforming challenge
one door / key system
one simple save point
After that, try a short game jam. You do not need to be an expert to join one, but you should be able to make a tiny playable scene first.
Also, if you are using Unity, focus on C# more than C++. If you want Unreal, then C++ makes more sense.
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