Hi GameDev.net — I’m one of the developers of Realm of Echoes, a real-time 3D fantasy MMORPG that runs directly in the browser.
Play the current build (no download; guest access):
GameDev.net project page:
https://gamedev.net/projects/204-realm-of-echoes/
You can choose a Warrior or Mage and enter a shared world with real-time combat, other online heroes, chat, bosses, loot, equipment, abilities, parties, trading, guilds, and professions. The current campaign includes eight onboarding quests plus 180 regional quests across nine regions, with progression toward level 30.
The browser client uses Three.js 0.185.0. A TypeScript Cloudflare Worker serves the client and authentication surface; the gameplay worker is Rust compiled to WebAssembly, while a Cloudflare Durable Object owns authoritative shared-world state over WebSockets.
I’d especially value feedback on:
• Whether guest entry and the first quest make sense without instructions
• Combat responsiveness and readability
• Frame pacing and first-load performance
• Which MMO system you would most want us to deepen next
Transparency: generative tools were used in parts of the project’s image and audio asset pipeline.
Thanks for trying it — I’ll stay around to answer technical and design questions.