Project Name: OmegaV: AI Battle Champions
Role Required: We are currently open to speaking with:
Unity Gameplay and Systems Programmers
AI Gameplay Programmers
3D Environment Artists and Level Designers
3D Character Artists and Animators
Technical Artists and VFX Artists
UI/UX Designers
Sound Designers and Composers
Narrative Designers and Writers
Community, Marketing, and Social Media Contributors
My Role: Founder and Lead Developer of Protosoul Studios, Unity Systems Engineer, game designer, and creative director for OmegaV.
My Previous Projects: My previous and current Unity development work includes mobile, PC, and VR projects such as Black Ops Bomber, Sophia & Nitro: Sweetland Adventures, The Score VR, professional Unity Android and PC VR development templates, and several original Protosoul Studios game concepts.
Team Size: Two active members. We are currently rebuilding and expanding the core development team.
Project Length: Long-term development. Our immediate focus is completing a strong playable MVP, followed by continued development based on the project’s progress, team capacity, and available resources.
Compensation: Revenue share. There is currently no guaranteed upfront payment or salary. Revenue-share terms, contribution records, responsibilities, ownership expectations, and project agreements will be discussed before anyone formally joins the team.
Responsibilities: Responsibilities will depend on the member’s role but may include developing modular Unity systems, improving autonomous AI behavior, creating environments or characters, producing animations and visual effects, designing UI, contributing audio, supporting narrative development, documenting work, testing features, and collaborating with the team through GitHub and Discord.
Members are expected to communicate clearly, respect the existing project structure and creative direction, provide honest availability, accept constructive feedback, and contribute consistently within the expectations established for their role.
Project Description: OmegaV: AI Battle Champions is an ambitious third-person action game centered around intelligent, autonomous AI champions.
Instead of directly controlling the champion, the player acts as a guide. Players select weapons, abilities, modifications, and an Oracle before entering the world. During gameplay, the champion evaluates its surroundings, chooses objectives, navigates the environment, fights enemies, and decides how to respond when the player activates an ability.
The game takes place within The Rootscape, an interconnected world containing distinct districts, champion homes, hostile creatures, settlements, exploration areas, dynamic encounters, and the remnants of a civilization changed by a catastrophic event known as The Fracture.
OmegaV is intended to become the flagship intellectual property of Protosoul Studios.
This is not an idea-stage project. OmegaV already has:
An active Unity 6 project and working gameplay systems
Autonomous champion combat, targeting, objectives, and navigation
An established world, story, factions, characters, and terminology
Professional design documentation and a growing location bible
Character, enemy, environment, UI, and gameplay concept art
Multiple completed 3D character and object models
A clear MVP direction and long-term development roadmap
An organized Protosoul Studios community and development structure
Who We Are Looking For
You do not need to be an industry veteran. Developers and artists who are still building their portfolios are welcome, provided they can communicate clearly, contribute consistently, accept feedback, and are genuinely interested in growing with the project.
The best fit would be someone who:
Enjoys action games, AI systems, worldbuilding, or stylized 3D games
Can work collaboratively without constant supervision
Communicates honestly about availability and progress
Understands modular and iterative game development
Is comfortable beginning with a focused MVP
Wants meaningful portfolio work and the opportunity to shape a new IP
Respects existing systems, documentation, and creative direction
We value reliability, communication, and teamwork more than flashy promises. Limited weekly availability is acceptable when expectations are communicated clearly.
Interested in Joining?
Please send:
Your preferred role
Your portfolio, GitHub, ArtStation, demo reel, or relevant work
Your experience with Unity or game development
Your approximate weekly availability
What interests you about OmegaV
Whether you have previously participated in a revenue-share project
Join the Protosoul Studios community:
You may also contact Victor Keys — Founder and Lead Developer of Protosoul Studios directly.
We are building OmegaV carefully, one professional system at a time, and we would love to meet developers and creatives who believe in its potential.
Studio: Protosoul Studios
Engine: Unity 6
Work Arrangement: Remote
Development Model: Revenue Share
Current Focus: Playable MVP and core gameplay systems
