Hi everyone!
Relics of the Abyss — Interactive Showcase
I’d like to share Relics of the Abyss, a coordinated dark-fantasy UI art collection created for RPGs, action RPGs, roguelikes and dungeon crawlers.

The visual direction combines aged metal, carved stone, gothic ornamentation and violet arcane lighting. The goal was to create a consistent interface language across inventory, equipment, crafting, magic and combat systems.

Collection overview
The Complete Edition includes:
10 coordinated UI art packs
1,101 modular interface designs
18 full-screen UI concepts
8,911 PNG files
Production resolutions from 64×64 to 1024×1024
Transparent modular interface elements
Icons, frames, panels, buttons, HUD elements and inventory components
The collection covers:
Weapons, armor, potions and spells
Inventory and equipment interfaces
Crafting, alchemy, trading and loot systems
Character screens and grimoires
Resource bars, minimaps and combat HUD elements
Gothic panels, frames and decorative controls
Interactive showcase
The browser-based showcase presents the artwork in interface-style compositions:
https://nexavisuals.itch.io/relics-of-the-abyss-interactive-showcase
Technical notes
This is primarily a visual UI asset collection. It does not include gameplay systems, interface logic, custom shaders or native Unity UI prefabs.
Packs 01–09 contain modular interface assets. Pack 10 contains flattened full-screen concept images intended for visual direction, prototypes, mockups and presentation.
The artwork is AI-assisted. Every included asset was manually reviewed, corrected, cleaned, resized, organized and technically prepared by Nexa Visuals.
The Complete Edition is also available on the Unity Asset Store:
https://assetstore.unity.com/packages/2d/gui/relics-of-the-abyss-complete-edition-394180
I’d appreciate feedback on the visual hierarchy, readability and overall consistency. Which interface direction would you like to see explored further: inventory, equipment, crafting, grimoire or combat HUD?