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Built a Unity Audio-to-Face workflow — would love some developer feedback

Started by Mugen3D Dev Aug 31 at 9:47 AM 0 replies 400+ views
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Mugen3D Dev
Mugen3D Dev

I’ve been testing an audio-driven facial animation workflow for Unity characters.

The basic idea is simple: feed in a WAV file or microphone input, then generate synchronized lip sync and facial animation for an ARKit-ready character.

I’ve been mainly testing:

  • lip-sync timing

  • mouth movement

  • facial expressions

  • how simple the Unity setup feels

Here’s a short demo:


Unity repo:
https://github.com/sumeurai/AudioToFace-For-Unity

I’m part of the Mugen3D team, so disclosure up front. I’m mainly interested in hearing what other Unity developers would improve in the workflow or final animation.

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