Hello everyone,
I am looking for serious and motivated developers, or small development teams, interested in taking over one of two advanced Unity 2D game projects that I originally created and developed.
I am offering the projects for free. This is not a paid position, employment offer, or commissioned job. I am not asking for payment, funding, or a mandatory revenue share.
My main goal is simply to give these projects a chance to be completed and released rather than leaving them unfinished.
The projects
1. Multi Rotation Ball
An experimental 2D platform game built around unusual rotation-based gameplay mechanics.
An old public prototype can be seen here:
https://bioshok.itch.io/temporary-title-multi-rotation-cat
Please note that this demo is several years old and no longer represents the current state of the project.
The project has since been significantly improved:
code corrected and expanded;
gameplay systems further developed and nearly completed;
visual direction changed;
project renamed from Multi Rotation Cat to Multi Rotation Ball;
currently upgraded to Unity 6.6 (6000.6.0f1).
The current visual style is deliberately minimalist, somewhat reminiscent of games such as 140 or Thomas Was Alone.
If the existing systems and artistic direction are retained, most of the remaining work concerns level design, final content, polish, and music/audio.
2. Super Multi Powers Ball
A second and larger 2D Unity project built around multiple gameplay powers and mechanics.
An old prototype is available here:
https://bioshok.itch.io/demo-project-alpha-version-temporary-title-super-multi-powers-ball
Again, this is an old demonstration and does not accurately represent the current source project.
The programming work is approximately 90% complete. Most remaining work concerns level design, final content, adjustments, polish, and music/audio.
The current project has also been upgraded to Unity 6.6 (6000.6.0f1).
About the source projects
Both projects contain substantial amounts of C# code, gameplay systems, scenes, and development work accumulated over several years.
The code is functional and advanced, but I do not claim that every part follows perfect academic object-oriented architecture or modern design-pattern practices. Some areas could certainly benefit from refactoring or optimization.
The developer taking over a project would be completely free to reorganize, refactor, replace, or redesign parts of the code and gameplay as desired.
Some third-party assets originally used during development have deliberately been removed from the transferable source projects because I do not want to redistribute assets whose licenses may not be transferable.
The missing dependencies are documented so that the new developer can obtain their own legitimate copies/licenses or replace them with alternatives.
What I am offering
I am willing to hand over one or both projects for free to serious developers or teams who genuinely want to continue them.
There is:
no purchase price;
no salary or paid position;
no required funding;
no mandatory revenue share.
If a project eventually becomes successful and its new developer voluntarily wishes to make a symbolic gesture toward the original creator, I would of course appreciate it, but this is absolutely not a condition of the handover.
The selected developer/team may continue development and potentially publish and commercialize the resulting game, subject to the final handover terms and applicable third-party licenses.
I can also spend some time during the initial handover explaining the organization of the projects, important scripts and gameplay systems.
Correction regarding “custom level-editor tools”
Hello everyone,
A clarification about my original announcement: I used ChatGPT to help with the wording, and the phrase “custom level-editor tools” was inaccurate. I did not catch this before publishing.
Neither Multi Rotation Ball nor Super Multi Powers Ball includes a custom-built level editor. Both use Unity’s standard editor, with scripts, components, GameObjects and settings that I have developed or configured.
My intention was to explain that the new developer can modify and improve the existing systems and build further levels directly in Unity.
Apologies for the ambiguity. I wanted to correct the description so that prospective developers have an accurate understanding of what is included.
Who I am looking for
I would prefer to give the projects to developers who have enough Unity/C# experience to understand and maintain an existing project.
If you are interested, please tell me:
whether you are working alone or as part of a team;
your Unity/C# experience;
examples of previous projects, portfolio, itch.io, Steam or GitHub pages if available;
which of the two projects interests you;
why you would like to continue it;
what you would roughly like to do with the project.
I will not publicly upload the complete source projects. I would rather select serious candidates and provide the cleaned source privately after discussion.
The old demos linked above are provided only to demonstrate the original concepts. The current source projects are substantially more advanced.
And One Extremely Unlikely Invitation… 😄
Since you never know who might stumble across an Internet post…
Edmund McMillen or Tommy Refenes, if by some improbable cosmic accident either of you happens to read this: yes, the offer is open to you too. 😄
Given your experience with Super Meat Boy — and your remarkable ability to turn deceptively simple concepts into wonderfully cruel experiences for players — I suspect these little balls would be in very capable hands.
One can always dream. 😄
Thank you for reading, and please feel free to contact me if you are seriously interested or need more information.