Raykou & Bodu
Hi!
I'm Robert, from Sweden, and I've been developing the concept and design for a game called Raykou & Bodu.
I'm primarily a game designer and writer rather than a programmer or artist, and I've reached the point where I would like to see if there are any developers here who find the project interesting and might want to explore turning it into an actual game together.
I'm not looking for someone to simply “make my game for me.” I'm looking for a collaborator (or eventually a small team) who genuinely likes the concept and would be interested in helping shape it into something that can actually be built.
What is Raykou & Bodu?
Raykou & Bodu is a single-player 3D action-platformer/collectathon, focused on exploration, platforming, combat, secrets and animal transformations.
The main character, Raykou, is a young anthropomorphic Siberian Husky who travels together with Bodu, an owl companion.
The game takes place across a series of large fantasy kingdoms, each with its own visual identity, enemies, bosses and exploration mechanics.
One of the main gameplay systems is Raykou's ability to acquire different animal transformations. Each transformation provides new traversal abilities and allows the player to reach previously inaccessible areas.
The overall inspiration comes from the kind of colorful 3D platforming/adventure games I grew up enjoying, combined with progression and exploration.

AI-generated concept art – visual reference only.
What has already been designed?
Although there is currently no playable build, the project has gone through substantial concept and pre-production work.
I currently have:
A detailed Game Design Document (GDD)
Main story and characters
The complete kingdom/world structure
Core gameplay and movement systems
Combat concepts
Animal transformation system and abilities
Player progression
Boss concepts
Enemy concepts for each kingdom
Collectibles and secrets
Control scheme
Level and exploration concepts
Character and environment reference material
Concept illustrations showing intended gameplay situations
The GDD is available to anyone who becomes seriously interested in the project.

AI-generated concept art – visual reference only.

AI-generated concept art – visual reference only.
Current state of the project
I want to be completely transparent about where the project currently stands.
There is no playable game or prototype yet.
An Unreal Engine Developer / Programmer is currently working on a prototype.
My skills and intended role are on the creative/design side. I am not a programmer, professional 3D artist or animator, so I cannot build the game myself.
My intended role would be:
Creator / Game Designer / Writer
I would continue working on the game's design, story, dialogue, characters, worlds, gameplay concepts, documentation and overall creative direction, while working closely with the developer(s) on what is technically and realistically achievable.
I am also completely open to changing or simplifying parts of the design when necessary. The GDD represents the vision for the game, not a list of demands that must be implemented exactly as written.
What am I looking for?
Initially, I would especially like to meet a programmer/game developer who enjoys 3D platformers and finds the concept interesting.
But I do have a Unreal Engine Developer / Programmer helping me right now and is working on the prototype.
But if more programmers/gave developer are interested, I would greatly appreciate it.
I'm also looking for a 3D Character Artist, 3D Character Animator, Level Designer, 3D Environment Artist, Composer and more.
I'm not expecting anyone to immediately commit to building the entire game.
I'm currently open regarding the engine. Unity, Godot, Unreal or another suitable engine can be discussed with whoever handles the technical side.
Long term, the project would obviously require additional skills such as 3D art, animation, environments, audio, etc., but I'm not trying to recruit an entire development studio at once.
Right now I'm mainly interested in finding the right person or people to start with.
Compensation / Revenue Share
This is currently a rev-share hobby project, not paid contract work.
I cannot offer upfront payment or a salary.
If the project eventually becomes a commercial game and generates revenue, I believe the people who actually build the game should receive the large majority of that revenue.
The exact revenue split would be discussed and agreed upon between everyone involved before the project reaches that stage, based on roles and contributions.
Making the game real is considerably more important to me than personally making a large amount of money from it.
Important – AI-generated reference artwork
I want to be completely transparent about the artwork shown in this post.
The current concept art and character/environment reference images are AI-generated.
I created the characters, their personalities, abilities, world concepts, gameplay ideas and visual descriptions, and used generative AI to visualize those ideas.
I did not personally draw the artwork, and I do not present myself as the artist who created these images.
The images are primarily intended as visual references for the project's design and intended direction, rather than finished production assets.
If artists eventually join the project, I would be happy for the final game's visual assets to be created specifically for the game using the reference material as a starting point.

AI-generated concept art – visual reference only.
Interested?
If any of this sounds interesting, feel free to reply here.
You don't need professional industry experience. I'm more interested in finding someone who likes the concept, has relevant development skills, communicates well and would enjoy experimenting with it together.
I'm happy to share more information, additional concept material and relevant parts of the GDD with anyone who is genuinely interested.
Time commitment: There is currently no fixed weekly hour requirement. This would begin as a hobby collaboration, and I'd rather agree on something realistic together than expect someone to work a second unpaid job.
I'm looking to collaborate with adults (18+), particularly because revenue sharing and project ownership may eventually require formal agreements.
Location: I'm based in Sweden (CET/CEST), but the project is fully remote and I'm open to collaborating with people from anywhere.
Thanks for reading!
edit
Det concept art above is just visual aids and not the graphic style needed.
The game can be simplified alot.
For example, the game can look like this:

AI-generated concept art – visual reference only.