Looking for a Senior Unity Multiplayer Developer for a Long-Term Indie RPG Project
I'm an independent product founder currently developing the concept and technical direction for a large-scale stylized multiplayer RPG.
I'm looking for an experienced Unity developer with strong multiplayer/networking experience who may be interested in becoming part of the project on a long-term basis.
About the project
The project is an ambitious multiplayer RPG built around:
A large persistent game world
Stylized 3D environments
Exploration and discovery
Character progression
Classes and abilities
PvE combat
Multiplayer interaction
Persistent player progression
Social/group systems
A world designed for long-term expansion
The project is still at the early prototype/planning stage. I am deliberately not publishing the complete game concept publicly at this stage.
The person I'm looking for
I'm particularly interested in someone with real experience in:
Unity
C#
Multiplayer game development
Server-authoritative architecture
Client/server networking
Player synchronization
Interest management / proximity-based networking
Persistent player data
Inventory and progression systems
Optimization and scalable architecture
Experience with Photon Fusion, Unity Netcode, PlayFab, Nakama, or similar technologies is a strong advantage.
Experience with MMORPGs or large multiplayer environments is even better.
What I'm looking for
This is not simply a request for someone to code a few features.
I'm looking for someone who can participate in the technical foundation of the project and potentially grow into a long-term core team role.
The initial objective would be to build a controlled technical prototype and prove the fundamental multiplayer architecture before expanding the project.
Important
I'm not looking for someone who simply says:
"I can build an MMO."
I want someone who can explain how they would approach the architecture, what technologies they would choose, what the major technical risks are, and how they would keep the system scalable.
I'm also very interested in people who are willing to challenge ideas technically rather than simply agreeing with everything.
Compensation / collaboration
I'm open to discussing different arrangements depending on experience and availability, including:
Paid development
Contract work
Long-term collaboration
Potential core-team/co-founder arrangement for the right person
I am not expecting someone to work for free indefinitely. The goal is to establish a serious and sustainable development relationship.
If interested
Please reply or DM with:
Your Unity experience
Multiplayer games you've worked on
Any shipped games
Networking technology you've used
Portfolio / GitHub / website
Your preferred collaboration arrangement
Your availability
Your location/time zone
A short explanation of how you would architect a persistent multiplayer RPG prototype
I'm especially interested in developers who have actually shipped multiplayer games, rather than only having tutorial or experimental experience.
The project is intentionally being kept confidential at this stage. More details will be provided after an initial discussion with suitable candidates.
Thank you.