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[Unity][Multiplayer][3D][RPG] Looking for Senior Unity Developer for Long-Term Indie Project

Started by goDeeV13 Today at 8:10 AM 0 replies 25+ views
Original Post
goDeeV13
goDeeV13

Looking for a Senior Unity Multiplayer Developer for a Long-Term Indie RPG Project

I'm an independent product founder currently developing the concept and technical direction for a large-scale stylized multiplayer RPG.

I'm looking for an experienced Unity developer with strong multiplayer/networking experience who may be interested in becoming part of the project on a long-term basis.

About the project

The project is an ambitious multiplayer RPG built around:

  • A large persistent game world

  • Stylized 3D environments

  • Exploration and discovery

  • Character progression

  • Classes and abilities

  • PvE combat

  • Multiplayer interaction

  • Persistent player progression

  • Social/group systems

  • A world designed for long-term expansion

The project is still at the early prototype/planning stage. I am deliberately not publishing the complete game concept publicly at this stage.

The person I'm looking for

I'm particularly interested in someone with real experience in:

  • Unity

  • C#

  • Multiplayer game development

  • Server-authoritative architecture

  • Client/server networking

  • Player synchronization

  • Interest management / proximity-based networking

  • Persistent player data

  • Inventory and progression systems

  • Optimization and scalable architecture

Experience with Photon Fusion, Unity Netcode, PlayFab, Nakama, or similar technologies is a strong advantage.

Experience with MMORPGs or large multiplayer environments is even better.

What I'm looking for

This is not simply a request for someone to code a few features.

I'm looking for someone who can participate in the technical foundation of the project and potentially grow into a long-term core team role.

The initial objective would be to build a controlled technical prototype and prove the fundamental multiplayer architecture before expanding the project.

Important

I'm not looking for someone who simply says:

"I can build an MMO."

I want someone who can explain how they would approach the architecture, what technologies they would choose, what the major technical risks are, and how they would keep the system scalable.

I'm also very interested in people who are willing to challenge ideas technically rather than simply agreeing with everything.

Compensation / collaboration

I'm open to discussing different arrangements depending on experience and availability, including:

  • Paid development

  • Contract work

  • Long-term collaboration

  • Potential core-team/co-founder arrangement for the right person

I am not expecting someone to work for free indefinitely. The goal is to establish a serious and sustainable development relationship.

If interested

Please reply or DM with:

  1. Your Unity experience

  2. Multiplayer games you've worked on

  3. Any shipped games

  4. Networking technology you've used

  5. Portfolio / GitHub / website

  6. Your preferred collaboration arrangement

  7. Your availability

  8. Your location/time zone

  9. A short explanation of how you would architect a persistent multiplayer RPG prototype

I'm especially interested in developers who have actually shipped multiplayer games, rather than only having tutorial or experimental experience.

The project is intentionally being kept confidential at this stage. More details will be provided after an initial discussion with suitable candidates.

Thank you.

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