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[RevShare] It Doesn't Sound Bad Psychological: Psychological Horror Game

Started by Toushif Oct 5 at 8:56 AM 3 replies 250+ views
Original Post
Toushif
Toushif

It Doesn't Sound Bad

A Psychological Horror / Mystery Game

You hear the dead. But you don't know who's listening.

I'm Toushif Reza, working with Ayzron Studio, and I'm currently looking for a few collaborators to build It Doesn't Sound Bad, a small first-person psychological horror / mystery game in Unity.

This isn't just an idea I'm looking for people to brainstorm around. I've already built the game's design direction and written a 20–30 minute demo GDD, with the core gameplay and story structure planned.

🎮 About the Game

It Doesn't Sound Bad follows a scientist who builds a machine capable of receiving strange frequencies.

At first, the machine seems to be picking up signals from people who are no longer alive.

Then something else answers.

The game isn't designed around constant jumpscares or combat.

It's about curiosity, communication, loneliness, and slowly realizing that something is wrong.

You listen.
You communicate.
You investigate.
You don't always understand what you're hearing.

The intended first experience is roughly 20–30 minutes.

Core Gameplay

Detect → Tune → Communicate → Record → Investigate → Return → Interpret

The player operates a strange communication machine, searches for frequencies, listens to signals, records observations, and investigates places such as a nearby graveyard.

The machine doesn't simply tell the player what to do.

The player has to interpret the evidence.

For example:

Frequency → Static → Voice → Conversation → Clue → Graveyard → Discovery

One of the central emotional moments involves a lonely child who simply wants someone to play football with him.

The horror comes gradually through sound, uncertainty, strange signals, and consequences, rather than constant darkness and jumpscares.

🛠️ Current Demo Scope

The first version is intentionally small:

  • One research room / laboratory

  • One compact graveyard

  • Communication machine

  • Frequency tuning system

  • Signal detection

  • Voice communication

  • Research notebook

  • Research messages

  • Graveyard investigation

  • Graveyard warden

  • Child soul

  • Unknown girl

  • Football interaction

  • Basic first-person movement

  • Basic save system

  • Audio and environmental atmosphere

  • Final mysterious signal / ending

The intended flow is:

Research Room → Machine → First Signal → Child → Graveyard → Football → Unknown Girl → Something Else Answers

The priority is:

Make the first conversation feel real before making the horror bigger.

The project is planned for PC/browser using Unity, with itch.io as the initial distribution platform.

👥 Looking For

I'm mainly interested in:

  • 🎨 3D Environment / Prop Artist

  • 👤 Character Artist / Animator

  • 🎵 Sound Designer / Composer

  • 💻 Unity Programmer

  • 🖥️ UI / 2D Artist

  • ✨ VFX Artist

  • ✍️ Dialogue / Narrative Writer

  • 🎮 Game Designer

  • 🧪 QA / Playtester

The biggest needs are currently environment/prop art, character work, and audio.

You don't have to be highly experienced.

What matters more is reliability, communication, and actually finishing the work you agree to do.

🎨 What Kind of Art?

The game isn't aiming for hyper-realistic graphics.

The direction is closer to:

stylized + atmospheric + beautiful environments + disturbing circumstances.

The main 3D assets would include:

  • Research room / laboratory

  • Graveyard

  • Graveyard props

  • Machine body

  • Furniture

  • Football

  • Trees / flowers / environmental details

  • Warden

  • Child / soul

  • Player hands

The machine interface, notebook, documents, research messages and signal visualizations will be mostly 2D/UI work.

The project is intentionally designed around small environments and optimized assets, so contributors don't need to produce a massive open-world level.

🔊 Audio

Audio is especially important to this project.

The game needs things such as:

  • Electrical hum

  • Clock / room ambience

  • Wind

  • Machine static

  • Frequency sweeps

  • Electrical interference

  • Distorted signals

  • Silence

  • Character voices

  • Environmental sounds

  • Sparse music

The souls should not sound like stereotypical horror ghosts.

For example, the child should sound like an ordinary child.

That contrast is part of what makes the situation disturbing.

💰 Revenue Share

This is a revenue-share project.

There is currently no guaranteed upfront payment.

Contributors will receive an agreed percentage of the project's distributable revenue. The exact percentage will be discussed and agreed upon before serious production begins.

If the game makes ₹0, the revenue share is ₹0.

The agreement will cover things such as:

  • Revenue percentages

  • Credits

  • IP ownership

  • Contributor rights

  • Approved project expenses

  • Revenue calculations

  • What happens if someone leaves

  • Payouts

I want this to be a collaboration where everyone knows exactly what they're agreeing to.

🤝 Who I'm Looking For

I'm not trying to build a huge team.

I'd rather have 4–6 reliable people who actually finish something than 20 people who disappear after a week.

I'm especially interested in people who want to work on a small complete game/demo rather than joining another project that never gets finished.

If you're interested, please reply with:

Role:
Experience:
Portfolio / previous work:
Availability:
What interests you about It Doesn't Sound Bad:

If you're an artist, programmer, composer, designer, writer, or just someone who wants to help actually ship a small game, I'd love to hear from you.

Let's see what answers back. 📻

— Toushif Reza

Accepted Answer

Hi Toushif I am interested in your project. I can help with sound design, music composition, perhaps 2D art, VFX, writing and game design. I have a university diploma in translation so I can localize the game to French and Spanish too. I am just starting in video game development but I have written scenarios and designed mechanics for TTRPGs for years now. I don't have a portfolio, as I am working on my first project. I can give a couple of hours per week for the project. I am interested in the project because it's horror and original. I also have an idea to suggest to you about the script.

Toushif
Toushif

Riccardo Rivera wrote:


thanks a lot for your efforts, it is my first too my role was dev too, so you can message me if you like to join there you can ask me qustions, toushif0603 was my discord username

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