Original Post
I am in the process of making a landscape editor that I will be using in a project of mine. I am using height bitmaps to load in and display a height value. The way I am displaying this is by hard coding a HUGE vertex index, and then placing it into a vertex buffer, and using DrawIndexedPrimitive() to display it. However, something is going horribly wrong and though I havn''t even implemented into my actual game coding, just having the render function in my class seems to make my program go wonky.
My DirectX program doesn''t even show the cube that I have as a point of reference, and it just exits immediatly. I would really appreciate some help.