Original Post
I'' Have one problem whit dot3 bump:what is the correct way to make the ''Tanget'' of the all vertex of a polygons???
es: Tangent Space Matrix ( for all vertex)
N.x N.y N.z ; Simply
T.x T.y T.z ; ????? (PROBLEM)
B.x B.y B.x ; NxT (Simply)
Thanks in Advance