Original Post
I normally don’t create new threads only respond on other peoples but I’m curious as to how many of you out there are planning to make your game development hobby a full time occupation?
What are your plans? How do you see yourself going full time?
For me, I work for a fairly well known software company,
doing pretty repetitive testing and not learning a whole
lot of development skills. It has always been my goal
to work in the games industry, but just recently I realized
that I don’t want to work for some big name game company.
I want to be an independent, making my own rules and writing my own games the way I think they should be written.
The best way I can see to achieve my goal is to start generating some revenue that will allow me to gradually decrease dependence on my 9-5 job, so I can ease into working full time making games. I''ve teamed up with a long time friend of mine to design and develop a puzzle game to help kick start these revenues.
I think a puzzle game is a great place to start, because the graphics don’t have to be 3D hardware accelerated to appeal to the target market. Also a puzzle game has a good return on investment because if well implemented it appeals to a large market of casual gamers that is largely ignored by today’s big name publishers.
The plan is to release a few good titles to build a recognized and trusted brand, and then begin developing the titles I''ve always dreamed of making.
How about you? what are your plans for greatness?
