Original Post
I can't run my game in release mode. It runs until one point.
I think the error has something to do with pointers.
I have a class cPlayer;
like
It's not pasted from the code. But it's about the way it's done in
It works in debug but not in build
What could it be??
/MindWipe
[edited by - MindWipe on April 9, 2002 12:46:53 PM]
cPlayer P[20];
cPlayer *DrawP[10];
cPlayer *TempP;
DrawP[x] = &P[x]; //take all the players that should be drawn
TempP = DrawP[x]; //this is how I use this TempP
//And then I use the DrawP to sort and then draw the players
[edited by - MindWipe on April 9, 2002 12:46:53 PM]