Original Post
i need some help with getting this code to work and im haveing a load of trouble
when i run the program nothing shows up?
this is for tiling
Sir Darkan Fireblade
//----The include files-------------------------------------
#include <GLMain.h>
//----The veriabols-----------------------------------------
HDC hDC=NULL;
HGLRC hRC=NULL;
HWND hWnd=NULL;
HINSTANCE hInstance;
bool keys[256];
bool active=TRUE;
bool fullscreen=TRUE;
bool light;
bool lp;
#define MAP_SIZEX 10
#define MAP_SIZEY 10
GLfloat x;
GLfloat y;
GLuint loop;
GLuint texture[2];
GLfloat LightAmbient[]= { 0.5f, 0.5f, 0.5f, 1.0f };
GLfloat LightDiffuse[]= { 1.0f, 1.0f, 1.0f, 1.0f };
GLfloat LightPosition[]= { 0.0f, 0.0f, 2.0f, 1.0f };
char map[10] [10] = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
};
//----The functions-----------------------------------------
//----This Function Loads and Reads Texture Data
AUX_RGBImageRec *LoadBMP(char *Filename) // Loads A Bitmap Image
{
FILE *File=NULL; // File Handle
if (!Filename) // Make Sure A Filename Was Given
{
return NULL; // If Not Return NULL
}
File=fopen(Filename,"r"); // Check To See If The File Exists
if (File) // Does The File Exist?
{
fclose(File); // Close The Handle
return auxDIBImageLoad(Filename); // Load The Bitmap And Return A Pointer
}
return NULL; // If Load Failed Return NULL
}
//----This Function loads the bitmap into Texture Data
int LoadGLTextures() // Load Bitmaps And Convert To Textures
{
int Status=FALSE; // Status Indicator
AUX_RGBImageRec *TextureImage[2]; // Create Storage Space For The Texture
memset(TextureImage,0,sizeof(void *)*1); // Set The Pointer To NULL
// Load The Bitmap, Check For Errors, If Bitmap''s Not Found Quit
if ((TextureImage[0]=LoadBMP("Data/glass.bmp")) &&
(TextureImage[1]=LoadBMP("Data/Land.bmp")))
{
Status=TRUE; // Set The Status To TRUE
glGenTextures(2, &texture[0]); // Create Three Textures
for (loop=0; loop<2; loop++)
{
glBindTexture(GL_TEXTURE_2D, texture[loop]);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, TextureImage[loop]->sizeX, TextureImage[loop]->sizeY, GL_RGB, GL_UNSIGNED_BYTE, TextureImage[loop]->data);
}
}
for (loop=0; loop<2; loop++)
{
if (TextureImage[loop]) // If Texture Exists
{
if (TextureImage[loop]->data) // If Texture Image Exists
{
free(TextureImage[loop]->data); // Free The Texture Image Memory
}
free(TextureImage[loop]);
}
}
return Status; // Return The Status
}
//----This function is for windowed mode mostly-------------
//----But it is called at least once in startup for fullscreen mode
GLvoid ReSizeGLScene(GLsizei width, GLsizei height)
{
if (height==0)
{
height=1;
}
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0f,(GLfloat)width/(GLfloat)height,0.1f,100.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
//----This one is for OpenGL initlization--------------------
int InitGL(GLvoid)
{
if (!LoadGLTextures())
{
return FALSE;
}
gluLookAt(10.0f, 8.0f, 20.0f, 10.0f, 8.0f, 0.0f, 0.0f, 1.0f, 0.0f);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Clear The Background Color To Black
glClearDepth(1.0); // Enables Clearing Of The Depth Buffer
glEnable(GL_DEPTH_TEST); // Enable Depth Testing
glShadeModel(GL_SMOOTH); // Enables Smooth Color Shading
glEnable(GL_TEXTURE_2D); // Enable 2D Texture Mapping
return TRUE;
}
//----And here is where we get to do all of are drawing------
int DrawGLScene(GLvoid)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
//glEnable(GL_BLEND);// Enable Blending
//glDisable(GL_DEPTH_TEST);
/*glBlendFunc(GL_DST_COLOR,GL_ZERO);
glBindTexture(GL_TEXTURE_2D, texture[0]);
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f); glVertex3f(-50.0f, 50.0f, 0.0f);
glTexCoord2f(1.0f, 0.0f); glVertex3f( 50.0f, 50.0f, 0.0f);
glTexCoord2f(1.0f, 1.0f); glVertex3f( 50.0f,-50.0f, 0.0f);
glTexCoord2f(0.0f, 1.0f); glVertex3f(-50.0f,-50.0f, 0.0f);
glEnd();
glBlendFunc(GL_ONE, GL_ONE);
glBindTexture(GL_TEXTURE_2D, texture[1]);
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f); glVertex3f(-50.0f, 50.0f, 0.0f);
glTexCoord2f(1.0f, 0.0f); glVertex3f( 50.0f, 50.0f, 0.0f);
glTexCoord2f(1.0f, 1.0f); glVertex3f( 50.0f,-50.0f, 0.0f);
glTexCoord2f(0.0f, 1.0f); glVertex3f(-50.0f,-50.0f, 0.0f);
glEnd();*/
return TRUE;
}
GLvoid KillGLWindow(GLvoid)
{
if (fullscreen)
{
ChangeDisplaySettings(NULL,0);
ShowCursor(TRUE);
}
if (hRC)
{
if (!wglMakeCurrent(NULL,NULL))
{
MessageBox(NULL,"Release of DC and RC Failed","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
}
if (!wglDeleteContext(hRC))
{
MessageBox(NULL,"Could not Delete Rendering Context","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
}
hRC=NULL;
}
if (hDC && !ReleaseDC(hWnd,hDC))
{
MessageBox(NULL,"Could not Delete Device Context","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
}
if (hWnd && !DestroyWindow(hWnd))
{
MessageBox(NULL,"Could not Delete hWnd","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
hWnd=NULL;
}
if (!UnregisterClass("OpenGL",hInstance))
{
MessageBox(NULL,"Could not Unregister Class","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
hInstance=NULL;
}
}
BOOL CreateGLWindow(char* title, int width, int height, int bits, bool fullscreenflag)
{
GLuint PixelFormat;
WNDCLASS wc;
DWORD dwExStyle;
DWORD dwStyle;
RECT WindowRect;
WindowRect.left=(long)0;
WindowRect.right=(long)width;
WindowRect.top=(long)0;
WindowRect.bottom=(long)height;
fullscreen=fullscreenflag;
hInstance = GetModuleHandle(NULL);
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wc.lpfnWndProc = (WNDPROC) WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpszClassName = "OpenGL";
if (!RegisterClass(&wc))
{
MessageBox(NULL,"Failed to Register the Window Class","ERROR",MB_OK | MB_ICONEXCLAMATION);
return FALSE;
}
if (fullscreen)
{
DEVMODE dmScreenSettings;
memset(&dmScreenSettings,0,sizeof(dmScreenSettings));
dmScreenSettings.dmSize=sizeof(dmScreenSettings);
dmScreenSettings.dmPelsWidth = width;
dmScreenSettings.dmPelsHeight = height;
dmScreenSettings.dmBitsPerPel = bits;
dmScreenSettings.dmFields=DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
if (ChangeDisplaySettings(&dmScreenSettings,CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL)
{
if (MessageBox(NULL,"The Requested Video Mode is not Supported By\nYour Video Card. Use Windowed Mode Instead?","OpenGL ERROR",MB_YESNO | MB_ICONEXCLAMATION)==IDYES)
{
fullscreen=FALSE;
}
else
{
MessageBox(NULL,"Program Will Now Close","ERROR",MB_OK | MB_ICONSTOP);
return FALSE;
}
}
}
if (fullscreen)
{
dwExStyle=WS_EX_APPWINDOW;
dwStyle=WS_POPUP;
ShowCursor(FALSE);
}
else
{
dwExStyle=WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
dwStyle=WS_OVERLAPPEDWINDOW;
}
AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle);
if (!(hWnd=CreateWindowEx( dwExStyle,
"OpenGL",
title,
WS_CLIPSIBLINGS |
WS_CLIPCHILDREN |
dwStyle,
0, 0,
WindowRect.right-WindowRect.left,
WindowRect.bottom-WindowRect.top,
NULL,
NULL,
hInstance,
NULL)))
{
KillGLWindow();
MessageBox(NULL,"Window Creation Error","ERROR",MB_OK | MB_ICONEXCLAMATION);
return FALSE;
}
static PIXELFORMATDESCRIPTOR pfd=
{
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW |
PFD_SUPPORT_OPENGL |
PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
bits,
0, 0, 0, 0, 0, 0,
0,
0,
0,
0, 0, 0, 0,
16,
0,
0,
PFD_MAIN_PLANE,
0,
0, 0, 0
};
if (!(hDC=GetDC(hWnd)))
{
KillGLWindow();
MessageBox(NULL,"Can''t Create A GL Device Context","ERROR",MB_OK | MB_ICONEXCLAMATION);
return FALSE;
}
if (!(PixelFormat=ChoosePixelFormat(hDC,&pfd)))
{
KillGLWindow();
MessageBox(NULL,"Can''t Find A Suitable PixelFormat.","ERROR",MB_OK | MB_ICONEXCLAMATION);
return FALSE;
}
if(!SetPixelFormat(hDC, PixelFormat, &pfd))
{
KillGLWindow();
MessageBox(NULL,"Can''t Set The PixelFormat.","ERROR",MB_OK | MB_ICONEXCLAMATION);
return FALSE;
}
if (!(hRC=wglCreateContext(hDC)))
{
KillGLWindow();
MessageBox(NULL,"Can''t Create A GL Rendering Context.","ERROR",MB_OK | MB_ICONEXCLAMATION);
return FALSE;
}
if (!wglMakeCurrent(hDC,hRC))
{
KillGLWindow();
MessageBox(NULL,"Can''t Activate The GL Rendering Context.","ERROR",MB_OK | MB_ICONEXCLAMATION);
return FALSE;
}
ShowWindow(hWnd,SW_SHOW);
SetForegroundWindow(hWnd);
SetFocus(hWnd);
ReSizeGLScene(width, height);
if(!InitGL())
{
KillGLWindow();
MessageBox(NULL,"Initialization Failed.","ERROR",MB_OK | MB_ICONEXCLAMATION);
return FALSE;
}
return TRUE;
}
LRESULT CALLBACK WndProc( HWND hWnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam)
{
switch (uMsg)
{
case WM_ACTIVATE:
{
if (!HIWORD(wParam))
{
active=TRUE;
}
else
{
active=FALSE;
}
return 0;
}
case WM_SYSCOMMAND:
{
switch (wParam)
{
case SC_SCREENSAVE:
case SC_MONITORPOWER:
return 0;
}
break;
}
case WM_CLOSE:
{
PostQuitMessage(0);
return 0;
}
case WM_KEYDOWN:
{
keys[wParam] = TRUE;
return 0;
}
case WM_KEYUP:
{
keys[wParam] = FALSE;
return 0;
}
case WM_SIZE:
{
ReSizeGLScene(LOWORD(lParam), HIWORD(lParam));
return 0;
}
}
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nShowCmd)
{
MSG msg;
BOOL done=FALSE;
if (MessageBox(NULL,"Would You Like to Run in Fullscreen Mode?","Fullscreen Options",MB_YESNO | MB_ICONQUESTION)==IDNO)
{
fullscreen=FALSE;
}
if (!CreateGLWindow("Raja''s OpenGL Framework",640,480,16,fullscreen))
{
return 0;
}
while(!done)
{
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{
if (msg.message==WM_QUIT)
{
done=TRUE;
}
else
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
else
{
if (active)
{
if (keys[VK_ESCAPE])
{
done=TRUE;
}
else
{
DrawGLScene();
SwapBuffers(hDC);
if (keys[''L''] && !lp)
{
lp=TRUE;
light=!light;
if (!light)
{
glDisable(GL_LIGHTING);
}
else
{
glEnable(GL_LIGHTING);
}
}
if (!keys[''L''])
{
lp=FALSE;
}
if (keys[VK_UP])
{
y-=1.0f;
}
if (keys[VK_DOWN])
{
y+=1.0f;
}
if (keys[VK_RIGHT])
{
x+=1.0f;
}
if (keys[VK_LEFT])
{
x-=1.0f;
}
}
}
if (keys[VK_F1])
{
keys[VK_F1]=FALSE;
KillGLWindow();
fullscreen=!fullscreen;
if (!CreateGLWindow("Raja''s OpenGL Framework",640,480,16,fullscreen))
{
return 0;
}
}
}
}
//Time for shutdown :()
KillGLWindow();
return(msg.wParam);
}
[source]
Thanks