Original Post
Hello all... I''m working on an OpenGL based game right and I''ve hit a bit of a brick wall. I had been getting frame rates of around 90 FPS until a few days ago. All of a sudden it''s dropped down to about 18 FPS. I''ve been making lots of code changes all over the place, so I''m pretty confident it''s something I''ve changed in the code, but I have no idea what.
Here''s a list of all the relevant facts I can think of:
The FPS is locked at 18 FPS no matter what I do (ie only 1 visible polygon, or all visible, 32 bpp color depth, or just 8 bpp, 1024x768 window, or just 320x240)
I''ve disable pretty much all the code in the game except the OpenGL drawing code.
A profile of my code shows what it alway has (as far as I can remember), that the display list function and the swap buffer function are the biggest time hogs.
I''m running Win98 on an AMD 900, with a GeForce 2 ELSA gladiac.
Has anyone else come across this sort of thing, and if so, did you find out what you did to cause it?