Original Post
I''m interested in developing some multiplayer software, and I''ve already created a simple chatroom in DirectPlay. My problem comes in testing. If I''m connected to the net or on a network I can created two instances of my chatroom on one computer and connect them to each other. However, without the network connect they cannot detect each other. Is there anyway I can configure my system to believe it''s on a network (?make multiple ips?make a program to bounce back packets?). Any suggestions would be appreciated.