Original Post
I am bout to venture into programming a 3D engine. I am trying to see wheither to use OpenGl or Direct3D ( no war please).
Now I taught myself DirectDraw but I don''t like the feel of DirectX all teh COM. Ive heard that OpenGl has simple initilization is this true ( u know not fathing bout with Pointers & shit) ?
Does OpenGl have functions to load 3Ds Max models like Direct3D 8 ?
thanx in advance WizHarD