Original Post
Hi, this is my first post so please be gentle
I am using OpenGL with GLUT. I have a gluPerspective viewport with which I wish to output 2D text ''over the top of it'', so that if I print text at 10,10 it will print it at pixel coord 10,10, not world coordinate 10,10.
I can successfully do so in an orthographic viewport, but not in a 3D viewport. Can anybody help or point me in the right direction!?
Thanks!