Original Post
I''ve read a few things online about it, and I also read most of that sky rendering thread where Yann discusses it a little bit, but I never could find a place that discusses really the basic mathematical concept of Perlin Noise.
I know the basic concept of what it is, what it does, why it adds certain octaves and such.. so you don''t have to explain what it is, but perhaps in simple mathematical terms.
Everywhere I look, the writer explains the concepts and then spits out random mathematical equations. Could someone possibly clarify the mathematics behind Perlin Noise? I know it''s a seeded random number, but I just am not exactly grasping the connection between the math and producing an image. I dunno, I''m just kind of confused on it all
Just a little explanation would help.. Yann''s clouds really made me want to learn Perlin Noise..