Original Post
hi, im new to d3d, and thought id start off by doing some d3dxsprite stuff...
im working from some tutorials i found on nexe.
i made a 640x480 display, and when i load a texture to a sprite and draw it, the texture appears like alot larger than it should. the texture is 256x256, and i do this:
yet the resulting texture is alot larger. shouldnt FILTER_NONE not do any strechting?!
hr = D3DXCreateTextureFromFileExA( pDisplay()->getDevice(), path.c_str(), width, height, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_FILTER_NONE, D3DX_FILTER_NONE, 0xff000000, &imageInfo, NULL, &_pTexture);