Original Post
Hi all,
i''ve just built my own bsp function and i don''t know if the result is exactly what is expected to be (ohhh dear...) :
first i find the best plane of partition and then i split in front-back then the front node is split with his best plane and so the back and so on....The problem is that many times i end up having to split polygons. As a result my scene may get 2 times bigger (in polygons) than the one i designed....
Is this a standard issue in using bsp or am i missing something???
Thanx in advance
JonnyVix