Original Post
I''m working on putting Milkshape 3D models into my space fighter game. The game uses no animation (yet) and simple sphere-sphere collisions (final will use ellipsoids). I know how to do these equations, the problem i am having is finding a tightly fitting radius for the models. Right now the radius for the collision sphere is calculated by taking the longest distance between any two points and using that as the radius, set at the origen. As you can imagine this makes for enormous spheres that are completely off center.
How could I use the vertice information of my models to figure a tight fitting radius around the models? Maybe i could put the model at the origon in Milkshape and use the furthest verte from the origen? Any suggestions?