Dev snapshot: Godot 4.8 dev 7
Godot Engine says 4.8 dev 7 is the last feature snapshot before freeze, shifting the branch to bugfixes and regressions ahead of beta. For teams tracking engine upgrades, this one adds symbol...
Game audio programming, sound design, music composition, and audio middleware.
Fresh discussions, articles, projects, and community updates for this topic.
Godot Engine says 4.8 dev 7 is the last feature snapshot before freeze, shifting the branch to bugfixes and regressions ahead of beta. For teams tracking engine upgrades, this one adds symbol...
GDC Festival of Gaming highlights the Clair Obscur: Expedition 33 audio postmortem, where the team says a simple pipeline was one of the biggest wins. For audio, tech art, and production teams, the...
arXiv cs.GR details SsgCaps, a public dataset for benchmarking sound scene generation. The set uses human-engineered scenes tied to structured prompts and only public-domain audio, making it easier...
Tim Ruswick points to ElevenLabs as a way to generate sound effects for games, framing it as a fast option for teams that need custom audio without building a full Foley pipeline. For developers, the...
Hey there gamedev community ๐ I am opening my own Sound Effect market place to other sound designers who wish to sell on my plateform, and the question of the use of AI in the creation process for...
Microsoft has expanded its Designed for Xbox lineup with a Cozy Collection of themed peripherals from 8BitDo, SteelSeries, and KontrolFreek. The set is available now, with matching keyboards, mice,...
FNA 26.09 lands as a maintenance-heavy update with refreshed FNA3D and FAudio backends, plus a long list of accuracy fixes. The biggest practical changes are stricter validation, better XNA parity,...
GDC Festival of Gaming shares a clip of composer Austin Wintory talking through the GDC Developerโs Concert, where even a polished performance can come down to the wire. For teams shipping...
GDC Festival of Gaming spotlights Austin Wintory on how he approaches his most ambitious scores, from Journey to Sword of the Sea. The composer also discusses producing the annual GDC Developer's...
Austin Wintory is the latest guest on GDC Side Quest, where he digs into how he builds game scores through collaboration rather than working in a vacuum. The conversation centers on his creative...
Iโve been testing an audio-driven facial animation workflow for Unity characters. The basic idea is simple: feed in a WAV file or microphone input, then generate synchronized lip sync and facial...
Gears of War: E-Day is getting a limited Gibson guitar collection built around Marcus Fenix and Dominic Santiago. The two hand-painted instruments turn franchise themes into physical art, and only...
Hi everyone, My royalty-free music catalog is currently bundled on Humble Bundle as "Big Blast'n Sounds for Game Devs": https://www.humblebundle.com/software/big-blastn-sounds-for-game-devs-software...
I'm trying to integrate SDL_mixer into my game engine. I want to do this to produce feature-complete demos for my portfolio, but I also want to do it in such a way that I can minimize how much I'll...
GDCโs 2026 Developers Concert brought Austin Wintory back to the podium with Troy Baker for a live set built around game musicโs biggest recent standouts. The program mixed classics like DOOM (2016)...
FNA 26.08 lands as a broad maintenance release with updated FNA3D and FAudio dependencies, plus a long list of accuracy and behavior fixes. The biggest practical changes are tighter XNA...
Babylon.js 9.18.2 is a small but practical maintenance release, with dependency updates and npm audit cleanup across the engine, GUI, Inspector, Loaders, Playground, Serializers, Smart Filters, and...
A new paper from Karima Ma, Andrew Adams, and Jonathan Ragan-Kelley unifies several fast FIR-filter tricks into one search space for 1D and 2D image, video, and audio processing. The system...
Hello, In my actual project where I use SFML 3 I try to add some sound effects, actually music works but when I try to play a sound nothing happen. I've tested several ways and places, I have checked...
Clair Obscur: Expedition 33 dominated the Develop:Star Awards 2026, taking Best Game, Best Narrative, and Best Audio. Frontier Developments won Best Studio, while Landfall and Aggro Crabโs Peak...
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more